Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
I thought this would be a good place to ask a question, because it is somewhat of a follow up.
I'm having an issue where a warp is only working when I use a 15x20 map. If I make the map 15x25 the game crashes on map load. I repointed this manually with no luck. What's recommended? Can I just...
Anyone know how to go about giving Pokémon a chance to flee when in the wild, like they would in the safari zone, where it checks the Pokémon's 'run rate'?
I'm confused on hex locations here. We all know the game doesn't code past a certain part in its allotted space (roughly 0x700000-0x800000, or whatever). Can someone help me make sense of the locations mentioned in this quote?
0806D5D0? Is this just 06D5D0? Or am I missing something here...
Thanks for all the help! I've deduced that its the trainerbattle 0x1 cmd that's causing the movement... I assume that it has a faceplayer call... I figured this out by trying to turn the sprite, just to have her turn back when the @before msgbox appears for the trainerbattle.
The camera is 0x7F, but as far as I can tell I'm not able to move it with any movesprite cmd. Also having a problem were the sprite whose ID initiates my script keeps turning to face against the player each time I applymovement 0xFF. This is bizarre to me because I'm not even using a faceplayer...
Special 0x113 and 0x114 were the problem, I hadn't heard about them. Thanks :)
Now am I able to move the camera with the movesprite or movesprite2 cmds? I have a script where this would be much easier than adjusting the camera based on players initial location with an applymovement cmd.
Having some problems moving the camera with a script tile. I'm setting unknown to 3 and my script doesn't crash. It simply doesn't move the camera. Even using a waitmovement 0x7F after my applymovement call.
I literally no nothing about Assembly in fire red, but is the limited number of flags in fire red really a problem? Is it not possible to make an ASM routine that can check the value of some offset after 800000 and return a pseudo Boolean value to the last result variable 0x800D (or any other...
SOLVED: One of the lookdown commands for people events is bugged in A-Map!! This will cause the glitch in which you control some other sprite.
Someone can lock this!
Is that an easy process? I wasn't aware that was an option. Sounds like it could be tideous haha
It's also only 5 events in the whole map, not to mention that map isn't very big... It just replaced a map with few events.
I was progressing along my fire red hack until I completed a script and created a person for it in A-Map. After the script executed flawlessly I noticed that I now controlled the sprite of the person instead of my own, and a bunch of weird graphical errors. I did some testing and it seems to be...
I'm not sure about the giveitem command... However the givemoney command does have this problem in which you cannot give a variable as the value. The game takes the value of the variable number not what the variable itself is pointing to. This is a problem for me also, and I was wondering if it...