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I said it is awfully long and probably overcomplicated, right?
But here's what I got:
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# Spectral Thief
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class PokeBattle_Move_167 <...
Well, after the correction from Rot8er_Conex I managed to create a new code for Spectral Thief.
It's horribly ugly, incredibly long and far, far - really far - from elegant, since I can't script, but it
does seems to be working so far.
If there's anybody interested, just post on this thread that...
Thanks for your swift answer! I thought the line "opponent.stages[i]=0" after would reset the foe's stat changes to 0, which would be the same as "steal" it. However, I guess if the opponent uses Swords Dance on turn 1, and then Bulk Up on turn 2, "my" Spectral Thief would end with +1 from Bulk...
I made Aurora Veil like this, but I'm not sure it works perfectly (I tested it and it looks OK):
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# For 5 rounds, lowers power of physical and special attacks against the user's side. (Aurora Veil)...
I tried to create a Spectral Thief, since I'm also having trouble with that code. Could you guys
check if it is working properly? Here it is:
class PokeBattle_Move_167 < PokeBattle_Move
def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
if...
Thanks for the reply! I had forgotten completely about roost. Your code is miles better than mine, no doubt about it. But, just for the record, it seems burn up changes the user type to "???" And not to "Normal". I suppose you have to put "QMARKS" instead of "NORMAL" in your code.
Last question, I swear! I ended up creating a Laser Focus using Focus Energy and Lock-on as a base, but I noticed your code is way more simple. However, when I was creating mine, I remember that I had to modify some section (battler or battle) in order to subtract -1 on "Laser Focus" effect at...
When I made burn up (using soak as a base), it seems to work perfectly for arcanine and typhlosion. However, for moltres, there is a problemas. Judging by the description of the move on serebii.net, it was supposed to remove only the fire type, which means moltres would become pure flying. But...
Brilliant work, Rot8er_ConeX! Thanks a lot for all those moves! However, I did notice you hasn't posted "Core Enforcer", and since you said you'd have trouble with it, I wonder if you made it or not. Anyway, after that tip you gave me (I had completely forgotten about "Gastro Acid") I just...
Well, I can't stress this enough - I don't know anything about scripting. But I've managed to improvise a lot of things from the 7 gen to my game just by adjusting things that already existed. For Battle Bond, I guess (hope) you can create a new effect ("greninja" or something) and then copy the...
Thank you! You obviously know a lot about Scripting and I know nothing lol, but I created a "sort of" Core Enforcer. I took the functional code of Payback (since its Power doubles if the Target has already moved) and added the effect of Simple Beam to change the ability of the target tô...
I don't know if it's impolite to ask such thing, but have one of you created a script for the move "Stomping Tantrum?" I'm trying to implement some of the new moves (only a few, the ones learnable by the Pokémon of previous generations), but I have no knowledge at all about scripting and such...