Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Every single time I try to open UPI, I get this error. Is there anything I can do about this? I even tried extracting it to a fresh Pokémon Essentials and it still gives the error.
I'm making a Gen 1 style game, so I need the maps to each have their own palette and automatically change that palette when entering a new area. How would I replicate that in Pokémon Essentials?
I'm trying to make a Gen 1 style game using Pokémon Essentials GS (really outdated, I know). I made an animation for a Poké Ball opening called "Common:PokeballAnim" and as far as I know it should work. However as I'm still pretty new to all of this I can't get the animation to run without an...
I've copied the scripts for Ash-Greninja from M3rein's Gen 7 scripts thread and Battle Bond now exists as an ability, but it never triggers when I faint an opponent's Pok?mon, even though the form does exist. In my game I edited it into Ash-Pikachu which is why the code has its name in it. I'm...