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Recent content by PITink

  1. P

    [Script] Setflag doesn't take effect until I reload the zone

    I had the same problem with the sprites of the rocks when using rock smash. It helped for me when I changed the 0x800F to the exact sprite number.
  2. P

    [Map] one-way level changing

    Hey there! I was wondering if you can change the height level of two tiles like falling down somewhere. I mean like you have a bridge with a 3C level and if you run down from that tile you're landing on a C block next to it, but can't get up without using a 0 block. Alternatively I'd accept a...
  3. P

    [Script✓] FR - Counting how many gym badges the player currently has?

    I don't have many experience with variables in Pok?mon Scripts, but in theory it should work if you add +1 to a variable after each gym battle. Then just check the variable's value with the new script and continue the script how you want it to be. I can't tell you much about it, but I hope I...
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    [Other✓] .gba file not working in emulator

    I "solved" the problem. I copied the broken file to a USB-Stick and opened them in Advance Map on another PC. Then I saved the file and it was working again. I was able to copy the file as often as I wanted and it still worked. When I did the same on the first PC every copy was still broken... I...
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    [Other✓] .gba file not working in emulator

    It's a FireRed ROM. I don't understand how the ROM works, but an exact copy of the file doesn't
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    [Other✓] .gba file not working in emulator

    Hey guys! I have a new problem. Everytime I made a major change to my ROM, I saved the file differently. I have about 4 different files, which were all working in both the hacking tools and the emulator. I just changed a bit of the tileset and messed up (it was just a small mistake and I already...
  7. P

    runningshoes not working

    Hey there! I'm in need of help. Whenever I make an new map or copy an existing one, the runningshoes are not working anymore as soon as I step into the map. I have the behaviour bites of the tiles set to 00/00 and 08/00, the map type in the header is not set to "inside" and the movement...
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