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It's in the instructions. Make a change to your PBS files to allow the game to compile. You can open a random .txt in the PBS folder and add a number/letter to it and then remove it, and save.
Can someone help me here?
I have battle logs activated and I got something like this:
[AI] Move choices for the opposing Emolga (1): Tail Whip=90, Charge=87
[AI] The opposing Emolga (1) will use Charge
Last time I asked, in another thread, for help about terminating the random factor used by...
Hello, I've been playing around with the AI a little more, but I'm too lazy to write changelogs, so I'm sharing 4 .txt files with all the code + edits. I made the AI harder than it was before (I want to believe in that).
I'm posting this here because it has some gen 8 stuff included. Also, Eerie...
Hello! Even though ZUD v18 is not longer being updated, could you guys help me out with something simple?
I like using the AI to play my character, but since TrainerAce can't be given to our own Pokemon because it's only present in the PBS\trainers.txt, the player ends up never Dynamaxing their...
About the Eerie Spell and Corrosive Gas, one is 210 the other 201 in PBS\moves.txt. But in "Move_Effects_180-1FF" they are PokeBattle_Move_198 and PokeBattle_Move_18F respectivelly. So I changed the values in moves.txt to match each other.
In Court Change I thought about using conditions too...
Hello! I don't know if there is a script out there that includes gen 8 AI move selection. So I decided to tinker a little bit. Be warned that I'm a noob at coding and all I've done was adding lines from other moves to make it work the way they were supposed to....approximately. Please, be free...
Thanks a lot! I'm sorry about not making a new post, this was the only one I encountered that talked about the AI (Essentials only). But it's old, so it makes sense.
Should I create a new one and give you credit for the answer? It's the best solution I can think of...
Edit: preferredMoves = []...
Hello! I think it wouldn't be a problem if I asked it in this thread.
Is there a way to make sure the AI ALWAYS choose the move with the highest score? Or at least super force it to do it (if the score gamble can't be avoided at all)?
I feel bad when I get spared by a Slash instead of being...
Found a bug. A loop happens if you choose to NOT capture the Legendary:
Hope the image is there ^
No error, just an endless loop...for the 20 seconds I waited. If the script hangs after that, idk.
Same error and message. "Save Failed" when trying to save, EOFError when trying to reload.
These are my errors:
I have Multiple Protagonists script added, but I suspect that fixing "Save Failed" in general will fix my problem too.
PS: can you guys teach me how to paste an image without...
For those who have "Multiple Protagonists" by NettoHikari, create a new save file.
Huge update btw, Congrats!
EDIT
Well nevermind, creating a new save does nothing. "Save Failed". Check last posts.
Guys, I don't know if this happens to you:
(happens after defeating a Pokemon that used Jaw Lock on you)
but if it does, go to Battler_Initialize line 235: "b.effects[PBEffects::Jawlock] = false" and change "Jawlock" to "JawLock" (Capital "L")
Yes, this was more Gen 8 Project than ZUD, but I thought it had something to do with it because of the 1st error line "Battler_Initialize:235:in `_ZUD_pbInitEffects' ". I'm a newbie, my bad. I don't know if this little issue affects someone else with the Gen 8 Project or just me, so I'm still...