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Thanks for the update - I've fixed the ranch guys for the next build.
Still haven't been able to recreate the cave issue, but I'll keep trying to think what might be happening there.
Hmmm, that's very strange. There is one more area inside that cave, but there are some major glitches in there that I'll have resolved in the next build, so it's not a huge deal to stop before going in.
But you should still be able to go inside though. Other folks have reported to me that the...
Thanks for the feedback and the bug reports!
I've addressed all the bugs you mentioned for the next update. I've been thinking about ways on how to better communicate info about all the Natures in-game. I may add in a Nature Guide as an item or a Pokegear app in the next build.
v0.2.0 is finally here!
Lots of new content, updates to old content, bug fixes, and general gameplay changes. Thanks to all who provided early feedback, which helped inform some of the changes.
Join the Discord if you have questions, feedback, or bug reports.
Lots going on in my personal life...
This is probably simple, but I couldn't find the specifics on the Wiki.
I know you can choose an item with pbChooseItem(1).
And I know you can check if that item is a Potion with if $game_variables[1] == :POTION and use $bag.remove(:POTION) to remove it.
But if it's instead something where...
v0.1.1 has arrived with QOL updates, bug fixes, new features, new areas, and more!
v0.1.1 - Update #1 - 3/16/24
New content:
Added a Speed Up function - press Q to change game speed
Added IVs and EVs to Summary screen, removed previous IV grades
Added Silicon City Training Grounds, west of...
Made using Pokémon Essentials v20.1.
v.0.2.0 demo now available
play through Gym 4
(10-20 hours of content)
DOWNLOAD
Discord server
Join here
Story
After a mysterious mass extinction event, Pokémon in the Cyniir region were sparse for centuries, with very few remaining indigenous species...
I love the Happiness Meter! Is there a way to set up an event that toggles the Happiness Meter? I'd like to start out the game forced to use a Daisy-like character to evaluate happiness, but after completing a quest for them, it would shift SUMMARY_HAPPINESS_METER to true. Is that possible to do...
I'm trying to put together an event that checks if any Pokémon in your party are poisoned or paralyzed, but I haven't been able to figure out what script to use for the condition branch to determine the status ailment of Pokémon in your party. Anyone know how to do this?
Thanks in advance!