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I have been working on my game for about 2 hours, solely mapping. Haven't done anything with events or scripts at all today. But when I wanted to try and test out the game, an error message "SyntaxError occured while running script" popped up after it finished processing the PBS files. I've been...
If u have pokemon lower than level 40 in your team and u use a repel, u will be guaranteed to encounter the roaming because with a repel you only encounter pokemon with a higher level than you.
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pbFadeOutIn(99999){
scene = PokemonStorageScene.new
screen = PokemonStorageScreen.new(scene,$PokemonStorage)
screen.pbStartScreen(0)
}
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try running that code as a script. I havent tested it but I just copied the last bit of code that...
i'm not exactly sure how to help you but a quick tip would be to run the game and then once your on the menu screen, shut down the game and reopen RPG Maker XP. You'll see what I mean afterwards.
Thanks so much for your help. However when I try to use the updated one (with the x's changed to variable 37) I get the follow error:
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Exception: RuntimeError
Message: Script error within event 13, map 112 (Sprite testing facility):
Exception: NoMethodError...
thanks so much! Starting the battle works but something about the code that runs afterwards is broken.
The error message I get is the following:
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Pokemon Hollandia
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Exception: RuntimeError
Message: Script error within event 13, map 112...
So I have a postgame battle in which I want both the player and the opponent's Pokemon to all be scaled up or down to lvl 50. lvl 100 would work too, I just need to know how to set this so that all Pokemon temporarily become the same, preset level
Yay, finally a chance to repay you! The answer is quite simple but still somewhat disappointing. It's been a long standing issue in Essentials that whenever you priority-tiles along with enlarged screen settings, the graphics go to shit. I've had this issue since 2016 and still have no fix for...
Well, I have 8gb of ram on a fairly decent PC with nothing else really running in the background. I'd think that a pc capable of running borderlands at max settings would be able te render a 2d white circle. Could there perhaps be something weird going on with my the timings of my animations...
Every time I mega evolve a Pokemon using EBS, the game slows down, coming to an almost complete halt at the climax of the white circle animation. This delay is uncomfortably long and really takes away the wow-factor of the animation as it takes so long and at seemingly such a low framerate. I...
I can elaborate on the issue, it seems that no item that requires the menu to be exited during its usage work. This means no fishrods, HM items, Pokeradar, Dowsing machine, bicycle, (possibly escape rope, untested though) and most likely many more. I'm trying to find a fix although considering...
I thought it'd be that simple as well. Sadly, it seems all these functions are scattered across different sections and not very clearly documented. The \b and \r are nowhere to be found from where I've looked (unless I'm really blind) so this is all turning out much harder than I thought it...
So, I've been using a lot of the message commands such as \r, \b and \f to make dialogue more interesting and less painful to sit through. However, I've decided to add little pss-styled faces for every character whenever they speak by simply using \f[{pssnumber}]. My issue is that this has made...