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Edit:
Never mind. This is because some multihit moves animate differently for each hit (for example: bonemerang flies towards the opponent on the first hit and back towards the user on the second hit). Multihit moves that seem to repeat the same animation actually have multiple copies of the...
I don't know of a ready-made method that checks the player's party for a specific primary type. But you could try inserting this custom script into the script editor:
# checks whether party contains at least one Pokémon of some specified primary type
def checkPrimaryType(targettype)...
$player.has_pokemon_of_type?(:NORMAL)
This returns true if there is a Pokémon in the player's party of the specified type, false if there is no such Pokémon in the party or if the specified type doesn't exist.
I have changed HP and movesets mid-battle and need to update the battle scene so that the new HP / moveset is reflected in the interface. Is there a defined method I could call to easily redraw everything?
Thanks!
Edit for solution:
Never mind, I just overlooked it somehow...
I have finished the game! (As in: I received the message that the main content is finished). And it was satisfying to the very end :)
Here is a collection of bugs I encountered. I categorized them into three groups: 1. MAJOR -- this renders the game unplayable in some way; 2. MINOR -- these...
Hi there! I wanted to drop by and let you know how much I enjoyed your game.
The very first thing I noticed was how nice the music and sound effects were. I downloaded the game quite a while ago and had forgotten about the original post by the time I got around to playing it, so the opinion...