Recent content by PokeKnut

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    Easy Questing Interface

    I'm not a programmer, that's for sure. I just want to learn, learned a lot already in a short time. Also had problem with changing the color of quest, didn't know you had to use a colon before the color. Like this: pbSetQuestColor(1, :GREEN) These things are probably elementary for you, but...
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    Easy Questing Interface

    This is great! I will be using it for my game and giving credit. But I got an error message when I tried to change the quest description in game. This is the line I used: pbSetQuestDesc(1, Testing description change) Result: --------------------------- Pokemon Essentials...
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    [Scripting Question] Disallow items in battle

    I'm trying to have certain battles where items like potions are disallowed. In the PBS folder there's a text file called "items" and if I change the line: "217,POTION,Potion,Potions,2,300,"A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points.",1,1,0," to...
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    Loot item/money from Pokemon

    I still haven't got an answer to this. Ugh, really wouldn't think it would be this hard to figure out lol.
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    Loot item/money from Pokemon

    Thanks, but I cannot grasp this, I really do try, but I think I'll need an example on how to set it up.
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    Loot item/money from Pokemon

    Basically nothing. So far I made an event, chosen a Pokemon sprite and made it walk around randomly. Then I added the line "pbWildBattle(:PIKACHU,42)" to make it go into battle when I interact with the event. Then I added the line "Kernel.pbReceiveItem(PBItems::POTION)" After that I have tried...
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    Loot item/money from Pokemon

    I've been playing with RPG Maker XP for about a week, so I'm pretty noob. Gotten a real headache trying to figure this one out.. What I want to do is: After you defeat a Pokemon (the ones who walk around that you create from the event page), you will receive an item or cash, preferably at...
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