Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
New animations:
Greetings to all, I finally decided to release these animations ported/fixed by me from kleenexfeu's Emerald attack base. They are all for Firered obviously.
For those animations already available in FR, I won't include them here.
Usage:
1. For each piece of codes, you need...
Yes, the main part shouldn't have any glitches now.
WAON is a Japanese, so he didn't use ANSI for text encoding.
A solution to this kind of issue is to open the .txt in your Microsoft Word. I've uploaded an attachment in this post, which is the converted document. If you still can't read it...
Let us see if there're no glitches. This is directly ported from LV127patch_beta ver4 for BPRJ by WAON HERE. Some offsets are not found and some are not compatible.
EDIT: I've forgotten to mention that the patch is for BPRE, aka English FR.
I guess the main part is correct as for now:
Directly Send a Pokemon to PC
It's just a simple hook but I haven't tested it yet.
Routine:
.thumb
.align 2
@Please place a hook at 0x8040b46 (00 00 00 48 00 47 [pointer+1 to this routine])
.equ flag_num, 0x250 @here you define your flag number
.equ flag_check, 0x806E6D1
.equ count_pokemon...
Thank you, I can see that the macros are used to compile battle scripts and it's really a clever way of programming.
Anyway, could you tell me where you find those things on this compiler?
If you know some concepts in ASM hacking, I think it won't be hard.
For ques1: In my opinion, triggering automatically is better xD
For ques2: have you heard of JPAN's number input box? It's imitating the 'multichoice' box and you can find how to display a box with a specific string in scripts...