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Recent content by PokemonJourney

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    [Essentials Tutorial] HM02 Fly replaced by Event

    Hey man! your script looks very cool and I'd like to use it, but it doesn't work for V17.2. I'm trying to fix it for essential 17+, without success so far, I'll post again if I achieve it, but if someone find a way to do it before then, please post it it would be appreciated :) EDIT: Achieved...
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    [Developing] Pokemon Journey

    V0.3.2 is out! No new gym, but it is still a big update. So what's new? You can know choose where you want to begin your adventure (4 choices so far) You will get different starter and game experience depending on wich place you begin. You get given a little boat and a lantern at the start of...
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    [Developing] Pokemon Journey

    I see :/ Well I don't want the player to be able to choose nature, but for the IVs, your starter is always a perfect Pokemon (6*31 IV)
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    [Developing] Pokemon Journey

    So you quickly reach max level, only fight trainer the same level of you, and everything is pure strategy. It allow me to do some other cool stuff, like allowing the player to do the gym in the order they like.
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    [Developing] Pokemon Journey

    V0.3 is out! So what's new? The game now go until gym 2, I guess its approximativly 6 hours long if you are fast. Nuzlocke and Semi Nuzlocke mode have been added. Since there is no way to outlevel your opponents on this game I felt like Nuzlocke mode would be almost impossible, Semi Nuzlocke is...
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    [Scripting Question] Check evolution at each end of battle.

    Fixed, not the way I wanted to do it at first but fixed nonetheless. Now Pokemon will evolve even if they feinted during the fight. If you want to do the same for your game put: at the end of the settings script section. Then replace what is between: and by: And that's it! A big thank you...
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    [Scripting Question] Check evolution at each end of battle.

    Hi everybody, here's my problem. In my game, max level is 4, Golbat for example, evolve into Crobat at level 4. But in the actual state of the game, if the Pokemon gain a level, but faint in the same fight, he won't evolve. What I would like is for the game to check for evolution at each end of...
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    Nuzlocke Mode

    Hi, nice script, I'll definitively add it to my game. I'd like to have the option to make a "semi-nuzlocke" too, by that I mean no dead pokemon if fainted, but still be able to catch only one Pokemon by route. Would that be possible, and how? Found the solution! I just added that in a new...
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    [Developing] Pokemon Journey

    V0.2.1 is out, it fix all known bugs. If you have any problems, please makes sure you have the V0.2.1 and not the V0.2.
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    [Developing] Pokemon Journey

    Yep, sorry for that, I normally only post uptdate each gym, but that's what I call a critical bug, V0.2.1 will be out some time today, it will fix that and some other minor problems.
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    [Developing] Pokemon Journey

    Pokemons learn 16 moves (4 by level) and more with TM, move tutor will be a thing too. There is a few exception where pokemons learn a bit more or less, the caterpie line only learn 14, the skitty one (Tryad Island form) learn 17.
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    [Developing] Pokemon Journey

    Thanks a lot man! I hope you will have fun with the game when you'll play it!
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    [Developing] Pokemon Journey

    I actually was thinking of removing totally the leveling system and make them learn moves via TM only, and evolve trough friendship and stone alone, but I changed my mind when I realized this would make wild encounter a pain. So you see, not so low, the level cap almost have been 1 ^^
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    [Developing] Pokemon Journey

    PROJECT ABANDONNED
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    [Developing] Pokemon Journey

    PROJECT ABANDONNED
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