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you understand me correctly and lure is not a custom item it is lets go game
and i think a simple line of code script can do it i think
like battle compatibility if you have mega evolution available dynamax is locked so
if you can make a custom code that checks if lure is active and then...
hey guys i took some time to build some maps but i think i don t understand
how lure will work with rare spawn in dynamax raids i know i am stupid
but like i give an example take a water raid in which dragonair is the rarest pokemon
but even lure doesnt help in that spawning if you dont know...
guys what about ditto it uses transform and becomes mid genger and gengar attack can ,t effect it but psychic becomes super effective. should be easy to fix
i think just amke it so ditto cant trasform into a gmax
edit-by mid gengar it uses trasform and the ui think its a ghost without even...
thx ludicious it works so smooth i had fun with it just one more
thing i added eternatus from a pbs and it has it sprite but it does not gmax even with its factor how should i make it gmax as in anime and sword and shield as it was supposed
to replicate it. edit - i found out that there was...
maybe you didnt place it right it was written to place above i remeber but anyway can someone teach em how to change raid encounter as it is only ditto any map whatsoever and i dont want pokegear
i tried using it but no luck
how to fix the error
can anyone give me a working dynamax project with mega evolution
thanks in advance
i am getting tis error
Pokémon Essentials version 17.2]
Exception: NoMethodError
Message: undefined method `dispose' for nil:NilClass
dynamax:1593:in `dispose'...