Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
hi... i just need to know... is zoroark in this hack? he is my favorite pokemon and i do not play any game without him in it... also does illusion work... if not you should do that imediatly.
please respond as soon as u see this message! thank you
It doesn't seem like that's his concern. This ROM base focuses on the battle system and decapitalization so those are his priorities unless he chooses to focus on something else.
Would there be any way to combine one of the power-a-certain-type effects AND make it used so we can have the type-boosting gems? Sounds like it shouldn't be hard to do do that since the power-a-certain-type effect takes values.
My criticisms:
- The mega-evolution mechanic you've proposed is far too different than the way mega-evolutions work in normal games and would put off many people from using the mega-evolution version of your patch. In addition to it being "too different", it would also be somewhat flawed as...
What Magic said. For example, if you see a hack called "Emerald 386", it will be like a normal game of Emerald but with all 386 Pokemon released in generations 1-3.
https://www.pokecommunity.com/archive/index.php/t-264701.html
There's a lot of info about it here. I believe Karatekid had the best suggestion: Instead of having Pokemon over level 100, you should instead split your game into 2 hacks. However, if you're still persistent, you could possibly find...
If you left click and right click simultaneously, the block you're currently using will "fill" a lot like the bucket in MS Paint. Works for both normal mapping and the movement permissions.
AM 1.95 makes these features more obvious, it took me awhile to know these even existed in 1.92.
I clicked this tutorial expecting some new tricks because right now tile insertion is slow and painful. And holy hell, you made my life A LOT easier by showing me this new tool (tileEditorAdvance). THANK YOU!
Only problem: When I first tried downloading tileEditorAdvance, Chrome didn't let me...
In Advance Map go to Block Editor. For the "Background Byte", if you don't set it to "Block is covered by hero", then whatever you have in the up half of the block will cover the hero.
It's the dude who is making Pokemon Indigo IIRC. The problem with his logic is that people will find out how he does it by peaking inside his ROM once he releases a patch with his mega evolution method. Although I think somebody is working on figuring it out on their own, as the guy who is...