Recent content by pquads11

  1. P

    Crystal hack: Pokemon Showdown Crystal Beta 3

    its a patch file that you need to apply to a rom sorry, those are the only file types allowed here. I can try .ips if that would work for you. But this takes you up through morty gym fight and then yuo can fight red afterwards
  2. P

    Crystal hack: Pokemon Showdown Crystal Beta 3

    yes but i chose to base the game on things around gen 7 since it was probably the best generation for competitive in showdown at least
  3. P

    Crystal hack: Pokemon Showdown Crystal Beta 3

    idk im new to this forum i wasnt sure how to delete the old one. but also yes some pokemon were deleted since only final evolutions are available in the game
  4. P

    Crystal hack: Pokemon Showdown Crystal Beta 3

    As stated in the first post, this is a hack that tries to emulate pokemon showdown style gameplay of set level 100 pokemon, with access to every move, maxed stats and dvs and items. 0 grinding involved. THIS DEMO GOES UP TO ECRUTEAK CITY, with red also fightable at route 38 (sailor sprite) 1...
  5. P

    CHECK OTHER THREAD

    thank you! i will probably finish one up to gym 4 soon to get more responses since a test up to gym 1 probably isnt that much worth peoples time
  6. P

    CHECK OTHER THREAD

    i do it in my free time, i have up to gym 3 pretty much done now but i still want to make certain bosses harder or include more. But really i would have to gauge what people want, either just a boss rush type of playthrough or a large amount of full team trainers
  7. P

    CHECK OTHER THREAD

    photos of some moves and showcases of stats
  8. P

    CHECK OTHER THREAD

    check new thread unless you can tell me how to delete this
  9. P

    Pokemon crystal hack help

    you can make things like this using pokecrystal dissassembly, and also its probably impossible since in gen 2 only 255 pokemon can be stored in the game data
  10. P

    Pokecrystal dissassembly, updating the move Jump Kick

    Hello, I recently started getting into trying to figure out the assembly code for crystal, and in crystal the following code is used: .got_text call FailText_CheckOpponentProtect xor a ld [wCriticalHit], a ld a, BATTLE_VARS_MOVE_EFFECT call GetBattleVar cp...
Back
Top