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Recent content by qtheerror

  1. Q

    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    that's not what I was talking about, I was talking about the fact that the pokemon is no longer shiny when I change back the odds is not how it's supposed to work, the problem with changing the odds is that I have to rebuild the Rom in order for changing the odds to actually do anything.
  2. Q

    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    hello, me again, so slight issue about changing the shiny odds, apparently the odds are for If the pokemon will display as shiny, not the actual shiny odds, I was trying to get a shiny starter, and after having to resort to changing the odds to what is effectively 1/1 (65536/65536) after I got...
  3. Q

    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    nevermind, I think I know exactly why that happened
  4. Q

    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    ok, I checked all the folders (that didn't seem to obviously be for something else) of the source code to see if something stood out, it did not, I still have no idea where to look to even change the shiny odds. I would like to ask if a randomizer would work with this, specifically, will the...
  5. Q

    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    note, I seem to have inadvertently figured out where it is by looking for where the shiny scripts are supposed to be in the original, and it seems like they are in the same place but it seems as if the shiny scripts in the ROM hack are slightly longer in the ROM hack and start slightly earlier...
  6. Q

    Emerald hack: Pokémon Inclement Emerald: A Decomp Difficulty Hack [Version 1.13]

    I know the shiny rates are 1/1024, but I wanted to do a shiny-Locke and I was wondering if anyone knew what the Hex address, I know a 1/1024 odds Shiny-Locke is probably possible but it would take way too long (in normal unmodified emerald it's supposed to be at 0x(009C0B90) the part in...
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