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Recent content by QuartierGenerale

  1. Q

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Hi all, i've some problems using secret base's tilesets (30-35). In fact when i edit a block for one tileset (ex. 30), also the block of the other are modified, and so i cannot use them anymore.. Is there a way to make them unbinded? Thanks a lot, bye :)
  2. Q

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Hello, i need to insert into my rom a certain number of trainers (leaders, elite 4, magma, ...). Searching the site i've found two tutorial about this. 1. Using NSE: http://www.pokecommunity.com/showthread.php?t=285168 2. Using UNZL: http://www.pokecommunity.com/showthread.php?t=170502 In...
  3. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I've just downloaded XSE (the folder say XSE 1.11 - Copie) but when i open it closes immediately...what i ve to do or what's the right link for download? Thanks Ok i've founded the solution. I don't known if every one known it or not, but for safety o post it here. The problem appears when...
  4. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Same sintax between pksv and xse?
  5. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Can u explain better about overwrite?
  6. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hi all, very important problem cause is a part mandatory in my hack rom: i need to check if player have enough money for buying something. Using pksv (according to the tutorial): It seems to be okay but the problem is when compiling it became this: Obviously an error script. Another way...
  7. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    What do you mean with "don't ask any questions"? Thanks :)
  8. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I up my old question, wish anyone can help me :) EDIT: alternatively i simply need to a temporary variable where to store something. Cause depending of player position the start script is different, so i can set a different value to that variable and after check it. The problem is i don't know...
  9. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hi, i've two scripts. The first one works fine, if player is facing up the movement apply is different. This is the code: The second one does not. It enter in LEFT block although player is facing up. This is the code: The only difference is in the first case is a person event (so you have...
  10. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I'm using PKSV, not XSE... anyway i think your solution could be the right way, so thanks and i'm going to try :)
  11. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hi all, i still have problems with do something after trainerbattle...actually i have put my script into a script tile, so the problem of use a trainer itself is avoided. this is the part of my script do some problem: After the battle end nothing happen and the hero can do some other...
  12. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    But if i use a script tile, and i want a trainer with view radius = 7, i need to apply seven different movement depending on where the hero is...or is there a better way to do this?
  13. Q

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Hi! I'm using PKSV for scripting, but i've some trouble with a script that start with a trainerbattle and then continue with some other things like msgboxes, applymovement and disappears. My first idea is: lockall trainerbattle copyvar PLAYERFACING 0x800C jump @offset in @offset do something...
  14. Q

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Ok good...last question about this: my rom have many and many script; i've noticed that once every houndred a script generated with a dynamic offset go to override an existing script...so the FSF is very good, but not perfect. Using Wichu's editor what are the chance that an override happen? And...
  15. Q

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Thanks a lot, i was not aware about Wichu's sprite editor...i'll look at this so :) So i've only change the pallette colors (so no size change) and when i click on write to rom i see a dialog with start offset set to 0x0 and write to offset too. So i think i need to find a free space for saving...
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