Recent content by Qyyse

  1. Q

    [Other] Limitation of Voicegroup-Pointers (Pokemon Emerald)

    I was feeling that something is wrong with these high offsets. Thanks for explaining this matter. (I was just trying the replace some of the songs with custom wave-songs which needs a bit more space.)
  2. Q

    [Other] Limitation of Voicegroup-Pointers (Pokemon Emerald)

    Hey Community, I was adding custom Voicegroups starting with a free Offset (0x00FF3200) in Pokemon Emerald. Then I added them in the Song-Table as Instrument using Sappy. This worked very well until I reached a higher Offset seemingly causing trouble. I looked into it using a Hex Editor and...
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