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This was copied from the CFRU folder - precisely Complete-Fire-Red-Upgrade-master\include\constants\trainers.h lines 3 to 21. No idea why it's not being defined during the scripts//make.py routine.
Thanks for the feedback, I was able to find it:
// Special Trainer Ids.
#define TRAINER_RECORD_MIXING_FRIEND 300
#define TRAINER_RECORD_MIXING_APPRENTICE 400
#define TRAINER_EREADER 500
#define TRAINER_FRONTIER_BRAIN 1022
#define TRAINER_PLAYER...
I'm using Leon's patched rom as based and followed his walkthrough, however now I can't install CFRU
Any ideas?
Thanks in advance.
Edit:
Just to let you know that TRAINER_SECRET_BASE *is* defined as I was able to check inside include/constants/trainers.h
1) Megaevolutions, Z-Moves and Dynamax shouldn't exist.
2) BW2 opened a dangerous path that made Gamefreak become comfort enough to launch USUM (that is basically the same of SM) and cut a big chunk of the Pokedex in SWSH
3) Charizard is a bad Pokemon as Flying/Fire is very weak and its move...
V.
And it is our fault - not Gamefreak's or Nintendo's.
Why? Because we accepted BW2. The aforementioned companies' laziness went downhill from there.
XY was great but after that we had SM with... USUM. Well, the community accepted BW2, that was pretty much like playing BW a second time, so...
Hi,
I made all the changes but I can still sell TMs (they are reusable already).
On top of your changes I've used HexManiacAdvance to alter the Mystery Byte of TMs to "1" (the same way that HMs are displayed).
I'm using CFRU, by the way, but didn't set the flag for reusable TMs while...
I've downloaded this tool but I'm a little lost. How can I go precisely to this window?
Clicking on the sheet "Table", the dropdown menu doesn't have "pokestats". The closest I can get is this:
What am I doing wrong?
Thanks.
Actually, it gave me a bunch of offsets. How do I identify the correct one?
Yup, it even generated a .bak file. I'm rolling back from a previous backup and trying for a third time. If it fails I'll call it a night and let this matter rest.
Edit: Ok, this was related to a flag in CFRU. Was...
Ok, using XSE I was able to save this script as a .rbc file (using Save As - the common save was not available) and compiled it using Tools -> Batch Compiler but I think I'm missing something as when I open the NPC's script the old one is still there. Is there a further step that I'm supposed to...
I think this is the proper thread to ask this:
How can I make Ground and Electric types immune to Static as well as Grass type immune to Effect Spore?
Thanks in advance.
PS: Please answer assuming that I'm totally stupid and can barely understand how to spell "pizza".