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Y have created a weather effect that damages everyone in the battlefield by 1/3hp every turn.
-Pokemon with Electric or Ground type are not affected.
-Pokemon with LightningRod or VoldAbsorb abilities are not affected.
-Pokemon with Flying,Water or Steel types are damaged by 1/2hp instead of...
I wanted to know if it is possible to create a 'dead' status so when a pokémon faints after some conditions are met (i.e a switch) they cant be revived.
With 'dead' status i mean not replacing the 'fainted' status. In a pokémon center you would be able to heal fainted pokemon but not the dead ones.
I've created some custom abilities but actually i dont know how to haddle this concept.
I want to create an ability like sturdy or something that just makes the pokemon inmortal BUT, he can take damage up to 1hp remaining and then its ability activates (so the battle seems fair until that).
Is...