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Recent content by Rasler

  1. R

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    it's telling you something is called pokemon instead of what it should be. Look in pbSendOut in the Pokebattle_scene script ,there's one or more "pokemon" somewhere that you have to change with something else ( looking at mine I think it should be pkmn, without vowels) If you post the script I...
  2. R

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    I've tried changing chunks of code with the old ones from v14 and v15 (wich worked) but there's still something wrong. I can't find what's causing the problem but after the various changes I made I can tell it's not being caused by any of the SendOut or the recall/replace scripts. I think it has...
  3. R

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    it's saying that a function is asking for a variable more than what it can use, that stuff usually happens when you patch your game in the "wrong way" if you read the post on the first page you'll see they tell to port your stuff into the gen 6 scripts and not the other way around. You probably...
  4. R

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Guys when an opponent switches pokemon the pokemon sprite ends up underneath the player health bar, does anyone know where the script section that decides where to put the graphic (after switching) is ?
  5. R

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    The other places where formoffsetY is called are Pokebattle_battler, Pokebattle_scene, and then you have to modify the def adjustbattlespriteY. You can find all of those things using the "Find" function, either right click on the scripts list or go ctrl+shift+F. The stuff that you have to...
  6. R

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    try to search CHERRIM or CASTFORM or anything like that. you should get two results, on one of those there's a vertical list of all the pokemon that revert form after the battle. @Natias Man they're coming out next year, there's still time for that xDD @VanillaBrocker I checked out my game ( I...
  7. R

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    You can get rid of the sprites moving upwards by getting rid of ALL the "formoffsetY" stuff in the script if you don't care about having it. And from what I noticed from personal experience the form sprites get cut off based on the amount of vertical pixels. For example, I had Mega sceptile...
  8. R

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    I confirm this gets rid of the error message and the partner sends out the pokemon but I don't think it solves the actual problem also , anyone knows if there's something like a form offset X or something like that? I'm using 5th gen sprites and a lot of the megas get half cut off. it's like...
  9. R

    Project: Generation 6 for Pokémon Essentials (Pokémon sprites and PBS files)

    Hello everyone, I found a bug in double battles that happens when the pokemon of a partner trainer faints. It says no method error for " .ability " in pbSwitch and in the code it is this thing if isConst?(@party2[newenemy].ability,PBAbilities,:ILLUSION) #ILLUSION...
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