Recent content by RaycrowX

  1. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    A-map Overwriting Could somebody please help me out on this? My original post is buried 5 pages back and I have no solution yet. I can't go on with my hack without an answer.
  2. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    random Maybe something like this? The syntax for random is random [xxxx] where [xxxx] is the highest possible value with possible numbers starting at zero. The result is stored in LASTRESULT.
  3. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Triggers Yes. Just put the offset in the script offset box.
  4. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    A-map Overwriting My post earlier kind of got buried, but I'd still like an answer. I can't go on with my hack until this problem is resolved. Any help is appreciated.
  5. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Thanks, ~Watermelon, but I re-checked the warps and all the warps are correct. That's not even the problem because it is warping me to the wrong map. The weird thing is that all the events are still there. When I walk into a map that is supposed to be a small cave with a couple of sprites in...
  6. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Advance Map Overwriting I've been trying to insert some maps into my ROM (FireRed) to replace the Safari Zone, but have been having no luck. It always seems to overwrite some of my maps with the map that I just inserted, and I can't seem to be able to fix it. Originally I thought it was the...
  7. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    0m3GA: Thanks for correcting it. I though I knew how it worked, but I guess I didn't. Now I know, thank you. ------------------------------------------------------------------------ It's supposed to do that because that's what I programmed it to do. Like I said in my original post, you...
  8. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    onyx97: Try this: Similar to my last post, I cannot help you as much as I would have been able to had you provided more detailed information. ------------------------------------------------------------------------ EDIT: Allegretto: No problem. You will need these preprocesssing directives...
  9. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Allegretto: Please tell us exactly what your script is supposed to do, especially what each flag means, because it's sort of difficult to figure out when I don't know what you want to do with it. I think I understand what's going on. At first, your mom gives you the Eevee, but she does not...
  10. R

    Research: XSE Movement Codes Define List

    I haven't seen this anywhere, so I thought I'd post my own here. Basically, it is a #define list to make using movements easier. I started out using PKSV and then moved to XSE, which I like better, but I miss the easy movements that PKSV allowed me to do. But luckily, HackMew has made some...
  11. waitmovement

    waitmovement

  12. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    First of all, you should use a signpost script tile in A-map. Then use this code: I think you know what to do from here. Tell me if you need more help. ---------------------------------------------------------------------------------- Could you be a little more specific on your question...
  13. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Allegretto: To prevent confusion, you could just use: #include stdpoke.rbh #dynamic 0x800000 ... #org @take givepokemon PKMN_EEVEE 5 00x0 0x0 0x0 ...Luckily HackMew has included these header files to make it easier and more readable. special 0xCD turns on Safari Zone battling... special...
  14. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Awwww, that sucks. Sorry, I was pretty sure that was going to work, but I guess not. I didn't see anything else wrong with your script. Good luck with it, though. PlatniumPiano: You have a couple structures wrong in here. I'll tell you what's wrong in the first spoiler, and how to fix it...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Xatoku: Try moving the releaseall above the warp in your script. What lockall does is to lock all the sprites on the map from moving, which I'm sure you know. Release all releases them. But by the time you call releaseall, you are on a different map, without those sprites. It's my guess the...
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