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Hi! While this script works in 21.1 it may have some compatibility issues. In my project every time I went out to a particular map (not those linked to this storage map) portions of the tilesets looked transparent and then "repaired" as they went off screen, on returning to the area the problem...
Hi
I am trying to adapt the Wave Effect script by Zecomeia and originally edited by Wecoc.
Said script generates a wave effect on the graphics like in VX.
In my project temperature plays an important role, so I'm looking to be able to generate a heat effect on the screen. So far I have...
Sorry, I was using spawned_pkmn.aggressive == true , only for the example I was testing at the time I changed it. But, anyway...
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In other matters. for some reason the DEFAULT_DESPAWN_ANIMATION_ID animation appears but under the character and not under...
Thank you so much.
I'm trying to implement a priority boost to get an aggressive Pokemon to always attack first, I even tried to get it to attack before anything else. While I managed to check the aggressive Pokemon in pbCalculatePriority with the following code:
foeParty = pbParty(1)...
Oh my goodness, thank you so much for all these responses and updates.
I love it when beautiful scripts like these lead to new mechanics and I appreciate the dedication in your answer and your work.
Thanks again :). I'm running to implement this.
EDIT: I have implemented some changes, but I...
Hi again!
I am still exploring some things with this script and I have three questions, which may sound a bit obvious, but maybe they can contribute something if they have not been discussed.
1. I'm trying to implement an animation for the vanish moment, so in that way is not just a simple...
Sorry, English is not my first language. I will try to explain. Originally my character was running at a certain pace and at a certain speed. They were agile and constant steps, once I installed everything the character didn't change his speed but the frequency in which the steps were animated...
So far it works for me using Following EX. I would just point out that I replace the line if @anime_count > 18-@move_speed*3 with if @anime_count > 14-@move_speed*3 otherwise my character would be striding slowly instead of running.
Thanks!
Indeed, I can't start battles with the invisible Pokemon. I only see the animation of the grass and hear the sound, but my approaching the battle doesn't start.
EDIT: Solved! It had to do with an erroneous handling of a common event and the pbBridgeOn command. It's not to do with the script, it...
Hello! Me again...
So far the script is still working quite well...
However I have a mystery that I haven't managed to solve...
There is one map in particular and only one... Where the spawn work (you see the grass animation and the Pokemon's cry) but the graphics don't appear.
It's as if they...