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Recent content by REALMUGEN

  1. REALMUGEN

    Script: Walk In Storage Boxes

    Hi! While this script works in 21.1 it may have some compatibility issues. In my project every time I went out to a particular map (not those linked to this storage map) portions of the tilesets looked transparent and then "repaired" as they went off screen, on returning to the area the problem...
  2. REALMUGEN

    Poke Poker - Mini game for game corner

    Thanks for share this! But, the link of the graphics is dead :C
  3. REALMUGEN

    [Question] Wave Effect Port (Help)

    Hi I am trying to adapt the Wave Effect script by Zecomeia and originally edited by Wecoc. Said script generates a wave effect on the graphics like in VX. In my project temperature plays an important role, so I'm looking to be able to generate a heat effect on the screen. So far I have...
  4. REALMUGEN

    BW Map Preview [ESSENTIALS V18]

    Hi! Thanks for sharing this, is there any way to show the detailed information only if the player has already visited that point?
  5. REALMUGEN

    Script: Visible Overworld Wild Encounter

    Sorry, it was my mistake. It was a mistake in the animation settings on RPGXP. It works great, thank you!
  6. REALMUGEN

    Script: Visible Overworld Wild Encounter

    I don't know if it's me... But I don't see any change in the behavior of the script. :C
  7. REALMUGEN

    Script: Visible Overworld Wild Encounter

    Sorry, I was using spawned_pkmn.aggressive == true , only for the example I was testing at the time I changed it. But, anyway... ##################################### EDIT In other matters. for some reason the DEFAULT_DESPAWN_ANIMATION_ID animation appears but under the character and not under...
  8. REALMUGEN

    Script: Visible Overworld Wild Encounter

    Thank you so much. I'm trying to implement a priority boost to get an aggressive Pokemon to always attack first, I even tried to get it to attack before anything else. While I managed to check the aggressive Pokemon in pbCalculatePriority with the following code: foeParty = pbParty(1)...
  9. REALMUGEN

    Script: Visible Overworld Wild Encounter

    Oh my goodness, thank you so much for all these responses and updates. I love it when beautiful scripts like these lead to new mechanics and I appreciate the dedication in your answer and your work. Thanks again :). I'm running to implement this. EDIT: I have implemented some changes, but I...
  10. REALMUGEN

    Script: Visible Overworld Wild Encounter

    Hi again! I am still exploring some things with this script and I have three questions, which may sound a bit obvious, but maybe they can contribute something if they have not been discussed. 1. I'm trying to implement an animation for the vanish moment, so in that way is not just a simple...
  11. REALMUGEN

    Script: Improved Item Text [v20.1] [DEPRECATED]

    Very interesting. Thanks for share :)
  12. REALMUGEN

    [Essentials v17.2] Turn Around Animation (like HGSS)

    Sorry, English is not my first language. I will try to explain. Originally my character was running at a certain pace and at a certain speed. They were agile and constant steps, once I installed everything the character didn't change his speed but the frequency in which the steps were animated...
  13. REALMUGEN

    [Essentials v17.2] Turn Around Animation (like HGSS)

    So far it works for me using Following EX. I would just point out that I replace the line if @anime_count > 18-@move_speed*3 with if @anime_count > 14-@move_speed*3 otherwise my character would be striding slowly instead of running. Thanks!
  14. REALMUGEN

    Script: Visible Overworld Wild Encounter

    Indeed, I can't start battles with the invisible Pokemon. I only see the animation of the grass and hear the sound, but my approaching the battle doesn't start. EDIT: Solved! It had to do with an erroneous handling of a common event and the pbBridgeOn command. It's not to do with the script, it...
  15. REALMUGEN

    Script: Visible Overworld Wild Encounter

    Hello! Me again... So far the script is still working quite well... However I have a mystery that I haven't managed to solve... There is one map in particular and only one... Where the spawn work (you see the grass animation and the Pokemon's cry) but the graphics don't appear. It's as if they...
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