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I have a few questions. Is it possible to show a background via ASM? And if it is, could anyone explain to me how to use it (the routine location, parameters)? Or is it done via multiple routines instead of one routine?
I am sorry if I am asking something too specificbut I need them for a reason.
First, could you make it so that whenever you whiteout you Dont go back to a PC but a routine runs and everything after that is handled by it? I found some offsets, but trying to hack it causes a reset.
Are you sure? I know that place has something to do with script, but I saw it using the r5 for something. And also what are the limitations to be precise?
So I tried to assemble a .s file but it gave me an error saying expected; at line 3. Here is the link https://www.dropbox.com/s/h3kh1bqthibq0a4/Theme04.s?dl=0
You are confused. This an AI table which would determine how trainers would behave.
And this is awesome knizz! This means I can implement new moves without having to worry about how the AI would use it. Thanks man
I do not know whether this should be here but...well Mr. FBI Agent posted a silent evolution code in his thread. Well i am learning the way of third generation battle mechanism and found a way to call a ASM in battle. So, my question is that if i adjust the party slot value in the variable and...