• Our friends from the Johto Times are hosting a favorite Pokémon poll - and we'd love for you to participate! Click here for information on how to vote for your favorites!
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by Red John

  1. R

    Username Changes - September 2015 [Read post #186!]

    Current username: Lone Knight Requested username: Red John
  2. R

    Help Thread: ASM & Disassembly

    I have a few questions. Is it possible to show a background via ASM? And if it is, could anyone explain to me how to use it (the routine location, parameters)? Or is it done via multiple routines instead of one routine?
  3. R

    Code: ASM Resource Thread

    I am sorry if I am asking something too specificbut I need them for a reason. First, could you make it so that whenever you whiteout you Dont go back to a PC but a routine runs and everything after that is handled by it? I found some offsets, but trying to hack it causes a reset.
  4. R

    Help Thread: ASM & Disassembly

    Its not working. Here is the script and code
  5. R

    Help Thread: ASM & Disassembly

    Are you sure? I know that place has something to do with script, but I saw it using the r5 for something. And also what are the limitations to be precise?
  6. R

    Help Thread: ASM & Disassembly

    How to execute a script in Thumb?
  7. R

    Other hack: Fire Emblem 7 hack: Fire Emblem: Bloodlines| (7 chapter patch available)!

    I always liked non Pokemon hacks. And here it is! Lovely I must say. Keep up the great work and finish the game. Good luck!
  8. R

    [Other] Error assembling .s file

    So I tried to assemble a .s file but it gave me an error saying expected; at line 3. Here is the link https://www.dropbox.com/s/h3kh1bqthibq0a4/Theme04.s?dl=0
  9. R

    Research: Trainer AI in Firered

    You are confused. This an AI table which would determine how trainers would behave. And this is awesome knizz! This means I can implement new moves without having to worry about how the AI would use it. Thanks man
  10. R

    Code: ASM Resource Thread

    Can we still contribute here? I have some "Alpha" abilities to contribute
  11. R

    Development: Wild Pokémon Double Battles

    That's a simple Iram area. It can't be just edited with hex editor lol
  12. R

    Help Thread: ASM & Disassembly

    Well, yesterday i tried to do something and realised i do not understand a few things, such as bit shifting and swi. Can anyone clarify those?
  13. R

    Username Changes - January 2015 [Read Posts 1 & 131]

    Current username:Knight of Duty Requested username:Lone Knight Reflects how i am in the real life, sad, hard and alone
  14. R

    Help Thread: ASM & Disassembly

    I do not know whether this should be here but...well Mr. FBI Agent posted a silent evolution code in his thread. Well i am learning the way of third generation battle mechanism and found a way to call a ASM in battle. So, my question is that if i adjust the party slot value in the variable and...
  15. R

    [Other✓] Few questions and stuff

    You need to manually change the MrDS in your ROM with BPRE . Open up hex editor and load it up and around line 0xac change MrDS to BPRE
Back
Top