Recent content by Redcard

  1. R

    How do game programmer learned their codes?

    Programming is just laying out what you want to do (spec) and planning.. then execution. For example, I'm writing a Pokemon-like engine in C#. Right now, I'm writing out the spec. That means I'm declaring everything I want the product to have. After that, I'll start designing the aspects of...
  2. R

    So how many games here are done?

    Just curious.. how many games here have reached a finished state? (Minus maintenance.) Is there a sticky somewhere that has this?
  3. R

    C# Pokemon?

    I'm going to play alone for the time being.. but I'll get my code out quickly once it gets moving :)
  4. R

    C# Pokemon?

    Thanks:) Those all seem like good ideas. The neat thing about C# is that I can design this.. then I can just extend where I want to. It's spiffy like that. I think what I'll do is start iteratively , at generation one features. Get that working, and possibly make a little tech demo from it...
  5. R

    C# Pokemon?

    The end goal will be that I don't have to do anything of that sort.. that you can input moves and pokemon into a program and produce your data files that will contain what you want. When I speak of generations, I speak of features for that generation.. for example, breeding , poffins, hold...
  6. R

    C# Pokemon?

    Well, when I say first generation, I mean not just the 151, but also the limited moves, the DV's , and what not. But yeah, that seems like a good starting point.
  7. R

    C# Pokemon?

    Hey all. My name's Redcard, and I'm working on a XNA / C# engine for "Pokemon." It'll be basically something that you'll add custom code around, some XML files, some resources, and there ya go. That's the plan, at least. But.. in the interim, I'm curious what generation I should go for...
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