Recent content by redriders180

  1. redriders180

    [FR] Expanding the Pokedex

    I hate to ask, but has anyone figured out this cry table stuff? It's the one part of the tutorial where specifics aren't given (Offset of the table(s) and size(s)). I've done the best I can with the resources I have, but I can't figure it out.
  2. redriders180

    Quick Research & Development Thread

    The bytes at 0x130F56 and 0x130F58 control the X and Y position, respectively, of Oak's intro Pokemon in BPRE. I'm not entirely sure where the origin is considered, but I suspect the coordinates point to the center of the sprite, as opposed to the top-left corner as one may have thought.
  3. redriders180

    Quick Research & Development Thread

    I'm not sure if anybody's done any research on this in the past, but in BPRE, the branch for incenses in breeding starts at 0x08045FD2. At that point, R4 appears to contain an address to the Pokemon's species, and R6 and R2 contain the held items of the two Pokemon. More info in the spoiler...
  4. redriders180

    Lucbui's simple(?) way to work with graphics

    Introduction. Hi guys! My name is Lucbui, and I'm a "seasoned" ROM hacker. If you don't know me, you might know my ROM hack, Pokemon Glazed. In any case, I felt like sharing a few tips and tricks I use to work with graphics, such as Trainer Sprites, Tiles, and Overworlds. I find these methods...
  5. redriders180

    Request a username change here - please read the first post!

    Requested Name Change: Lucbui
  6. redriders180

    Quick Research & Development Thread

    Just a little random thing, in Emerald, editing the byte at 0x08070978 and 0x08071414 will change the level an egg will hatch at. This works for stuff given by the giveegg command, as well as from the Day-Care.
  7. redriders180

    Quick Research & Development Thread

    So, I'll post my just-now finding, but I don't know if it's been posted yet. For Emerald, it's very easy to script a wild battle where the foe tries to flee. Simply use setwildbattle to set the Pokemon's species, level, and held item, then callasm 0xB072D, followed by waitstate. Simple as that ^_^
  8. redriders180

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Lunar IPS can only make patches for files up to 16 MB, the standard length of a GBA ROM. If you expanded your ROM, then LIPS won't be able to make a patch, except for the first 16 megabytes. If you didn't intentionally expand it, then chances are that the extra bytes are worthless, and can be...
  9. redriders180

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    It is in fact doable, or at least, fake-able. This is key: ... setanimation 0x0 0x1 doanimation 0x1E ... This will play the "Fly-Pokemon-Swooping-Down" animation. So, to do what you want, you'd need to do something like this: 1. Make a msgbox with Blue commanding someone to fly 2. Display the...
  10. redriders180

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    They are in fact limiting. The GBA doesn't have infinite memory...far from it. There's only so much space the GBA has, and that space is basically what you have to work with, so there's no way to simply add more flags. People who make multi-region hacks must be very careful with allocating...
  11. redriders180

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    There is a limit to both flags and variables...I don't know the limit off the top of my head, but it's generally good practice to use the range of flags and variables used by the original: i.e., only use flags and variables on that list. I believe that the usable variables are something like...
  12. redriders180

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I believe this is what you want...A complete list of all the variables used in Firered, at least in scripts, courtesy of DavidJCobb. What you've stumbled on is actually one of the best things a hacker could ask for...the ability to control scripts without using any flags. Some people will use...
  13. redriders180

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I've done alot of research on this, but I'm forced to conclude that this function is part of the cut ASM itself. Whenever you open the Pokemon menu and select "cut", it most likely checks if the object in front of the player is that closed door, and if it is, open it, otherwise, check in its a...
  14. redriders180

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    I'm curious about something in Emerald, pertaining to OWs. First, is there any knowledge about the last six OWs, and how I might use them to my advantage? From what I've seen, they seem to be influenced by something, since they're sort of a variable OW, which could be useful if I want to do...
  15. redriders180

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    First, my question. Has anyone done any research on the Pokemon animations themselves in Emerald? I don't mean editing the frames, but how the frames are displayed, i.e "1-1-1-1-1-2-2-2-2-2-1-1-1-1-1", instead of "1-2-1-2-1-2", or something similar. I don't really want to modify any "animation...
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