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Recent content by redriders180

  1. redriders180

    You must enable the real-time clock, I believe, for time to work. There's a setting in VBA that...

    You must enable the real-time clock, I believe, for time to work. There's a setting in VBA that lets you do that.
  2. redriders180

    Yeah its in there. I didn't include the icons because I wasn't aware of that sort of hack when I...

    Yeah its in there. I didn't include the icons because I wasn't aware of that sort of hack when I applied the split. It probably won't be included anyway, it's kind of a small, useless feature.
  3. redriders180

    I don't really know if it will happen. I've done the script where you're given the Mega Ring and...

    I don't really know if it will happen. I've done the script where you're given the Mega Ring and Stones, but I can't test it because I've lost my save file and playing it all the way to Nitro Isle is kind of a chore. I want to use sprites from the Gen Six 64x64 Sprites thread on this very...
  4. redriders180

    [IMG] You have to click this. I just checked, the tiles are in good quality when you use that...

    [IMG] You have to click this. I just checked, the tiles are in good quality when you use that image.
  5. redriders180

    The sole purpose is to bother people and take up inventory space. I actually completely forgot...

    The sole purpose is to bother people and take up inventory space. I actually completely forgot to give it any sort of use...
  6. redriders180

    [FR] Expanding the Pokedex

    I hate to ask, but has anyone figured out this cry table stuff? It's the one part of the tutorial where specifics aren't given (Offset of the table(s) and size(s)). I've done the best I can with the resources I have, but I can't figure it out.
  7. redriders180

    No not setvar, you're would compare 0x8000 0xACAC, then compare 0x8001 0xnexttwo, then 0x8002...

    No not setvar, you're would compare 0x8000 0xACAC, then compare 0x8001 0xnexttwo, then 0x8002 0xnexttwo, so on to 0x8004. If it passes all five checks, then the word is write, else it's wrong. As for the variable offset, I don't know off hand. I know its in the 0x02000000 area of memory...
  8. redriders180

    For the naming routine, I wrote what the player types in to variables 0x8000 to 0x8004. Each...

    For the naming routine, I wrote what the player types in to variables 0x8000 to 0x8004. Each variable holds two letters. I then compare each variable to what two letters it should equal. The easiest way to do it is to use the memory viewer in VBA, switch it to 16 bit mode, navigate to those...
  9. redriders180

    Flo gives it to you when you get Geminite Town to stop using electricity.

    Flo gives it to you when you get Geminite Town to stop using electricity.
  10. redriders180

    Quick Research & Development Thread

    The bytes at 0x130F56 and 0x130F58 control the X and Y position, respectively, of Oak's intro Pokemon in BPRE. I'm not entirely sure where the origin is considered, but I suspect the coordinates point to the center of the sprite, as opposed to the top-left corner as one may have thought.
  11. redriders180

    Actually, I jumped the gun. There's only two things you need to change, and it will work for...

    Actually, I jumped the gun. There's only two things you need to change, and it will work for Firered. ROUTINE is at 0x0809D955 VAL is at 0x080CC145 Then it will work!
  12. redriders180

    Please post any progress you have here. I could use such a routine in Glazed 2.

    Please post any progress you have here. I could use such a routine in Glazed 2.
  13. redriders180

    Thanks!

    Thanks!
  14. redriders180

    A friend of mine hacked Emerald. I thought about all the cool features in Emerald, like the...

    A friend of mine hacked Emerald. I thought about all the cool features in Emerald, like the Battle Frontier, animated Pokemon sprites, and all that. In the end, I barely even used any of them!
  15. redriders180

    Thanks! Well, alot of books have inspired my ideas. Or I'll be going through life and see...

    Thanks! Well, alot of books have inspired my ideas. Or I'll be going through life and see something, and think about how I could put that in Glazed. Basically it comes down to trying to think of multiple ways something could work, and picking the one that seems the most interesting.
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