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For the 'MICHELLE' event, I know that the walking animation works because it works in an early part of the same cutscene. And I believe I have it set to allow walking animations, if the little checkbox below the graphic setting in the options section labeled 'Move Animation' is what you are...
Nah, that didn't really change anything, and there are some spots where, if i put a wait for move completion, it would mess with the timing of the cutscene. Like the last 2 move routes, I dont want to put a 'Wait for Completion' after Michelles path because then Dylan would only start walking...
I'm relatively new to Pokemon Essentials, but I've begun working on cut scenes for the game which I am working on. A problem which I have had in a few different cut scenes is that the walking animation does not appear when I use the 'Set Move Route' tool.
I attached the whole cut scenes event...