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The MIDI's I sent you are all from Emerald. Its just the fact that emerald had a bunch of unnecessary songs from previous gens that were never used. If you want I could remove the songs that aren't used and send u another .zip
That's all up to Maruno. I'm not making any decisions, I'm just taking advice and doing grunt work cuz i love essentials and want to see the project really take off.
For anyone else who wants to develop for essentials please instead of submitting your ideas to Maruno and then leaving him with...
I used that sheet and DP animations.
Im working on that and 2 other games. Also, because there are only like 10 songs included with pokemon essentials, I used Sappy-mod15 to extract all MIDI songs from emerald and fire red so im going to send that and Netplay 2.0 source files to maruno soon.
Ive tried making animations with this. I tried seed flare and it was less than adequate. I can give it another go i suppose.
I could allways use both generation's animations because, unlike the overworld sprites and tilesets, they dont differ very much. I could just touch up emerald animation's...
The fixed animation editor is going to be released in version 8, correct?
Oh and since I already have the ripped images from emerald I'm building the attack animations based off of emerald. I can also do the roulette mini-game and work on other gambling mini-games.
BTW Ive overheard some ppl...
You're right.
I'm going to use what I believe are the ripped animations from either D/P or B/W. I'll be honest, I haven't played much of Pokemon after the gba generations so its gonna take longer than I thought.
After I'm done do I just message maruno with the completed animations? And what...
Here's an idea: Instead of putting only 10 moves and their animations/sound effects you could put moves up to at least 3rd or 4th gen instead of making people waste several weeks of time trying to make halfway descent attack animations.
I spent all day today working on the move erruption and I...
The pack didnt contain the images for attack animations but i did find them on another site. They are in png format and out of place so i got a ton of work to do. And i don't have the sound effects for it yet.
You could download the rom and rip it. Dont ask me how 2 cuz ive only used gameboy...
Does anyone have a PkmnAnimations.rxdata with all attack animations in it? The game only comes with around 10 move's animations (which is a major downside to essentials might i add), and I cant even find the images to edit in the animation editor (let alone know how to use the animation editor.)...
Another problem would be if you have the rom opened with other tools a sharing violation could occur and it wont save any changes(even compiling)
Almost all hex editors are known to lock the file from being used by other running processes and so does unlz.gba i believe.
So always make sure...
Wheres your text data? Like this:
#dynamic 0x800000
#org @start
lock
faceplayer
msgbox @talk 0x6
release
end
#org @talk
= This is some text for\nyour script to show.
Im with SwiftSign on this one.
Try deleting the script at: 0x16220E
It seems to hold a type of world map flag which may be the trigger for the picture showing up.
Before i ask: Yes i did search. For several hours actually.
Does anyone have a link to an emerald titlescreen tutorial? I see millions for firered and even ruby but not one for emerald.