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... Nope. Went through everything in that link, everything's normal. Trainer graphics are named correctly. Metadata.txt is set up the exact same as base Essentials. Didn't touch MiscData or Compiler. I decided to give up and restart the scripts.
... What? What are you talking about? My problem is with text entry, the pbTrainerName script. pbTrainerBattle isn't being called, at all, anywhere in this. pbTrainerName just brings up that error whenever it's called, nothing after or below it in parentheses.
While trying to playtest to make sure no errors pop up, I keep getting this error when the pbTrainerName script (and possibly all text entry) is called.
[Pokémon Essentials version 17.2]
Exception: RuntimeError
Message: Script error within event 3 (coords 1,0), map 1 ():
Exception...
Ah, found the problem.
At some point, an extra end made its way into the bottom of Trick Room's code. Managed to fix it now, so I guess that does it. Moved the end (without it I was getting the error that happens when you miscount your ends), so I guess that does it. Must have happened while I...
https://prnt.sc/tbtpjj
Like I said, the error now points even to Wonder Room and Magic Room. Even after commenting out the code, the same error persists, just pointing to the same line of Wonder Room and Magic Room. For some reason, Trick Room is not affected, despite no actual differences in...
Sorry, typo. It's in PokeBattle_Battle. I tried removing the offending script to try and see if anything else was also causing an error, but the error pops up on the same line... Which is now Wonder Room. The specific line it points to is "if @field.effects[PBEffects::InverseRoom]>0" or, now...
I'm working in Pokemon Essentials v17.2, and trying to create a move that turns the battle into an Inverse Battle, Trick Room style. I'm currently running into an error though, in the PokeBattle_Battle script, with a NoMethodError, with the text underneath being "undefined method 'effects' for...
I'm working in Pokemon Essentials v17.2, and trying to create a move that turns the battle into an Inverse Battle, Trick Room style. I'm currently running into an error though, in the PokeBattle_Battler script, with a NoMethodError, with the text underneath being "undefined method 'effects' for...