Recent content by Regi_Grass

  1. Regi_Grass

    I'm programming the Pokémon TCG base set

    I went through my list and found some bugs that are still there or only partially fixed, as well as some new ones. I wanted to get to this earlier but was busy IRL.
  2. Regi_Grass

    I'm programming the Pokémon TCG base set

    And finally the colorless Pokemon, as well as the last few trainer cards I hadn't already tested:
  3. Regi_Grass

    I'm programming the Pokémon TCG base set

    Well I'll still test the rest of the cards so you know what bugs I find to fix at some later point. The fighting and psychic types:
  4. Regi_Grass

    I'm programming the Pokémon TCG base set

    Awesome work so far. In playtesting this new build I noticed some bugs that I reported earlier, and you said you resolved, but are either still there or not exactly fixed in the way you intended. They are: And some new stuff and/or old stuff that I didn't find earlier: And this isn't...
  5. Regi_Grass

    I'm programming the Pokémon TCG base set

    Fire, water, and electric types: -Promotional Arcanine's flames of rage requires 4 energy instead of 2. -Fossil Moltres' Wildfire forces the opponent to switch his Pokemon out instead of what it's supposed to do. This is ironically a buff because who EVER used wildfire for it intended...
  6. Regi_Grass

    I'm programming the Pokémon TCG base set

    In the gameboy color games at least, double colorless energy counts as 2 for the retreat cost.
  7. Regi_Grass

    I'm programming the Pokémon TCG base set

    Really excited to see where this goes, I feel like the main reason there are no TCG fangames is that nobody has really bothered to make an engine for it yet (like how essentials allowed for a flood of mainline Pokemon fangames). Maybe this will change that! Speaking of floods, brace yourself...
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