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I went through my list and found some bugs that are still there or only partially fixed, as well as some new ones. I wanted to get to this earlier but was busy IRL.
Awesome work so far. In playtesting this new build I noticed some bugs that I reported earlier, and you said you resolved, but are either still there or not exactly fixed in the way you intended. They are:
And some new stuff and/or old stuff that I didn't find earlier:
And this isn't...
Fire, water, and electric types:
-Promotional Arcanine's flames of rage requires 4 energy instead of 2.
-Fossil Moltres' Wildfire forces the opponent to switch his Pokemon out instead of what it's supposed to do. This is ironically a buff because who EVER used wildfire for it intended...
Really excited to see where this goes, I feel like the main reason there are no TCG fangames is that nobody has really bothered to make an engine for it yet (like how essentials allowed for a flood of mainline Pokemon fangames). Maybe this will change that!
Speaking of floods, brace yourself...