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Recent content by remake

  1. R

    How do you plan your hacks?

    For Hacks: 1. Story 2. Basic Logistics (Map, Pokemon, Items, Attacks fixable by tools) 3. Changed/Added Features (usually involves scripting or ASM) 4. Spriting (I reverse the order because I have no ability in art.) For game remakes, the same applies, but steps 1 and 4 are optional.
  2. R

    Tool: YAPE (Yet Another Pokemon Editor)

    The only limitation I found was that I could not manually repoint the hex offsets and that all Pokemon (including the ?? fillers) had to have at least one attack. I had to use PokeEditPro to fix that.
  3. R

    The Ultimate Turnoff - What You Don't Want to See in a Hack

    1. Poor Balance (Catch every legendary/starter within the first few gyms, new/adjusted Pokemon total stats above 600 IV+, learning powerful attacks too early, adjusting gym leaders to only have weak Pokemon) 2. Poor Plot (at the least, the plot shouldn't be worse than the game you hacked) 3. Bad...
  4. R

    Tool: Day Night System - By Interdpth & ZodiacDaGreat

    Another minor bug: when I view my trainer card on Emerald, the colors are those of the time of day, instead the proper color of my card.
  5. R

    Tool: Move Editor

    What did you add/fix/make better in 1.01?
  6. R

    Tool: Day Night System - By Interdpth & ZodiacDaGreat

    A lot of people use XP because they dislike Vista. Another question: with this, can we evolve Eevee into Umbreon and Espeon?
  7. R

    [Other] Emerald Tools?

    All of them work after you expand the size of the ROM. I'm working on one right now. Basic modifications that don't increase the number of features (Pokemon, items, etc.) should work.
  8. R

    Can we get a new variety of hacks, please?

    NarutoActor, I don't see why people shouldn't be discouraged from asking questions. If a "newb" asks a question that's already been answered, a simple link to the previous thread would be suffiecient with instructions to PM someone knowledgeable for further questions. That's how I treat...
  9. R

    Tool: Day Night System - By Interdpth & ZodiacDaGreat

    flibble, don't forget to set your VBA emulator to real time clock under "Options".
  10. R

    Which is better, Fakemons or Original Pokemon?

    As someone who in his on-paper games made lots of Fakemon, I personally don't care either way. However, Fakemon should still be subject to the same art and balance requirements as all other Pokemon (so please, let's not have crudely drawn shapes, more Pokemon with IV totals of 600+, or 5...
  11. R

    Hardest rom hacking skill

    I'd say ASM is difficult (as in I want to cut the amount done to an absolute minimum), but knowing how bad I am with pictures, spriting is a close second.
  12. R

    Tool: Move Editor

    I'm fairly certain the attacks flagged as "contact" (those that trigger the rough skin ability) were the ones changed to physical attacks in D/P. Wouldn't changing how the game engine treats "contact" attacks be the only necessary change?
  13. R

    Tool: Move Editor

    That fixed it. Thank you. Any plans to eventually create something that lets users pick whether an attack is chosen by Special Attack or Physical Attack like in Diamond and PEarl?
  14. R

    Tool: Team Snag'em Tools!

    I agree with Naruto Actor. I'm trying to add all the non-redundant TMs from all the previous Pokemon games onto Emerald and that would be a great help. I could just use Pokemon Editor Pro for editing moves, but if you can add the functionality to change movesets (with copy/paste) to your GBA...
  15. R

    How did you find out about rom hacking?

    I've been roleplaying with my friends for years about variants to the Pokemon games/show. (In fact, I have a 5 MB text file listing pretty much all the known mechanics of all the existing Pokemon games, changes between the versions, and my on-paper attempts to balance/patch them all.) When I...
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