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Recent content by reshilegend

  1. R

    Help Thread: Quick Questions & Answers

    Holding Ctrl + right mouse button allows you to pick and place multiple blocks at once.
  2. R

    FireRed hack: Pokémon Shining Waters/Hazing Flames [Upd. Sept. 30]

    Well, it seems like I'm at that point again. For those who want to know why there's nothing new, here you go. As stupid as this whole post is. If you don't want to read it, feel free to ignore - huge wall of text inside. It would mean a lot to me though.
  3. R

    Help Thread: Map Rating/Review Thread

    Small advice, that cave entrance shadow would look better if it was sprited like the forest entrance shadow. Aka lines and not these dotted pixels
  4. R

    Help Thread: Quick Questions & Answers

    Does anyone know how FR handles the "cloudy" weather, aka darkening the screen? I would like to increase that since it's not really that dark.
  5. R

    Help Thread: Quick Questions & Answers

    Check out any tile insertion tutorial in the tutorials section, it shouldn't really be hard to learn when you you experiment on a test rom. It's basically just exporting tilesets as a .bmp with the block editor, editing them in Paint, and then importing again. Plus replacing palettes. If you...
  6. R

    Help Thread: Quick Questions & Answers

    You'd have to copy the snowy tiles in a secondary tileset that you only use for those kind of maps, export and import the palette anywhere between pal 7-12 and create blocks for them accordingly in the block editor.
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    FireRed hack: Pokémon Shining Waters/Hazing Flames [Upd. Sept. 30]

    Hey everyone, quick overview sheet I created to hopefully gain more interest in this. Large image ahead, you have been warned. https://pokemonswhf.deviantart.com/art/Looking-for-help-574974952 Please excuse the silence, trying to restructure the team at the moment. But I would appreciate if you...
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    FireRed hack: Pokémon Shining Waters/Hazing Flames [Upd. Sept. 30]

    Not at the moment, sorry. Would probably be better when we have a demo out, so I'm afraid it will take a while.
  9. R

    FireRed hack: Pokémon Shining Waters/Hazing Flames [Upd. Sept. 30]

    I do remember you, I don't think we managed to do much back then. Either way, right now we're not doing maps so we don't need a mapper, but you're definitely still welcome if you want to help with giving some mapping feedback! Essentially what I've been working on the past few weeks. You can...
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    FireRed hack: Pokémon Cyan [Beta 3 Released]

    Ah seeing the prof sprites ingame makes me happy, glad they fit. credits though? ;]
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    FireRed hack: Pokémon Shining Waters/Hazing Flames [Upd. Sept. 30]

    So we've decided to change the frequency of updates a bit. We'll try to put out 1-2 every month. Seeing as most of us (including myself) are really busy, and we would otherwise just show sprite after sprite, I think this was the better decision. Bear with us while we do what we can & figure...
  12. R

    [Released] Phoenix Rising

    Keeping up the high quality I see. Makes me want to go and revamp all my tile textures haha. LP mode looks really useful as well. Keep it up Gav & the team
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    FireRed hack: Pokémon Shining Waters/Hazing Flames [Upd. Sept. 30]

    Kind of weekly update: September #4 Apologies for the late update this week, but I'm somewhat busy and will probably be the next few weeks as well. Still had the opportunity to sprite something, so it's at least something new! Spoilers for those who don't want to see it - just in case, you...
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    Help Thread: Quick Questions & Answers

    No, as far as I'm aware. You'd have to rely on saving beforehand, leaving your current map in AM if you made a mistake and click don't save changes (or whatever it's called). But if you're in the process of learning how to map, I would definitely play around with a test rom first where it...
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