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Recent content by RicePigeonKKM

  1. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Thats what I tried to do but losing the battle would keep the changed music.
  2. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Got a problem with my new script. I'm using the music switching method found here for the following: #dyn 0x740000 #org @begin lock faceplayer msgbox @steven callstd msg_normal setvar 0x6008 0x129 setvar 0x600A 0x12B trainerbattle 0x3 0x9 0x0 @defeat msgbox @afterwards callstd msg_normal...
  3. R

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Just tried this and its still KOing the Pokemon. For some reason I think it might be the compare routine, because I added a check at the end of the script that would set a flag if it wasnt already set, and unset it if it is and it's not executing at all. Never had this issue before Disregard...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    The main reason I was using special 0x65 wasn't to check for negative HP, but to check to see if the Pokemon hasnt fainted. In other words, I wanted special 0x66 to do damage, but to leave the Pokemon with at least 1 HP so as to avoid wonky things that shouldn't happen (like going into a battle...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Just encountered a problem in my new script (using JPAN's Hacked Fire Red ROM with pksv as script editor): #dyn 0x740000 #org @start lock sound 0x26 fadescreen FADEIN_WHITE pause 12 setvar 0x8004 0x0 special 0x65 copyvar 0x8008 LASTRESULT compare 0x8008 0x0 if != call @damage setvar 0x8004...
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    Development: Gen V TM routine in Gen III games

    Based on what you said, I tried to swap to item IDs for HM 1 (Cut) and TM 50 (Overheat) just to see if it worked. It didn't. However, I then looked at the disassembled code. For 809a1f1 there was some byteshifting involved. Changing the value (from 0x18 to 0x14) seemed to do the trick at first...
  7. R

    Development: Gen V TM routine in Gen III games

    Gen 5 TM routine in Gen 3 games As anyone who's played Black/White knows, TMs now act like HMs in that they are now infinite use. I was wondering if such is possible in the Gen III games. Because the items use a routine that defines how many to remove after consumption, the amount must be...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Okay me again. Finally got my script working the way I wanted it to, but now I encountered a new problem: Game: Fire Red Type: Trigger Editor: PKSV Script: I want it to change music at the beginning of the event, but when I compile it the music doesn't play. When I check the compiled script...
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    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Game: Fire Red Type: Trigger Editor: PKSV Script: Essentially causes a series of text boxes to appear and then initiate a trainer battle. Instead, the game just freezes as soon as the trigger is stepped on while the music still plays.
  10. R

    Receiveth the gift of FIRE!! (Moltres LV.X)

    A mixprint (reprint + mix) of the GBC TCG Moltres (albeit on steroids) and the Fossil Moltres, along with anything else Moltres may have before the whole LV.X thing.
  11. R

    Guess whos back into faking?

    This time decided to try my luck with the new DP format, so here's Xatu: Of course some might remember my older ADV style fakes: http://img87.exs.cx/img87/9396/13108raichu4ye.jpg http://img41.exs.cx/img41/6007/97-108FeraligatrEX.jpg http://img41.exs.cx/img41/8431/51-108Skiploom.jpg...
  12. R

    EX Chromium Gold & Titanium Silver (Update 8/3/06: Clear Bell)

    Let me get Furret down fast. Furret - 80 HP Colorless Poke-Power: Scavenger Hunt: Once during your turn (before your attack), you may put 2 cards from your hand on top of your deck. Then search your deck for an Energy card, show it to your opponent, and put it into your hand. Shuffle your deck...
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    EX Chromium Gold & Titanium Silver (Update 8/3/06: Clear Bell)

    Until I start distributing the aforementioned patch for a "mini-tournament", image fakes are not exactly my first priority right now, if thats what you mean.
  14. R

    EX Chromium Gold & Titanium Silver (Update 8/3/06: Clear Bell)

    A few of them have been made so far, which I'll upload in the future once I complete a few more. For now though, most of these are being added to a custom made apprentice patch (Link Link) Also 2 quick fakes: Sunflora - 70 HP Grass Poke-Power: Rooted Healing: Once during your turn (before...
  15. R

    EX Chromium Gold & Titanium Silver (Update 8/3/06: Clear Bell)

    Actually an old set of mine that I never completed, so I thought I'd take the opportunity to get some help from fellow fakers Mirrors: http://pokebeach.com/forums/showthread.php?tid=4466&page=1 http://pokegym.net/forums/showthread.php?p=632955#post632955...
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