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Recent content by rigbycwts

  1. rigbycwts

    Script that reads Pokemon data from a GB/GBC savefile to be used in a fangame

    Since Gold and Silver already have Virtual Console releases, Gen 2 support for this script is currently being worked on. Also, I need to test this if it still works on Essentials v17.
  2. rigbycwts

    [Essentials Tutorial] Pokemon-Amie in Essentials, plus the Affection, Fullness, and Enjoyment stats

    I agree. It's because I wanted to add something like this, regardless of the battle system being used (whether EBS or the default Essentials battle UI):
  3. rigbycwts

    Evolution Moves

    There are some Pokemon who have a different move learned upon evolving if its form is an alternate form (e.g. Lycanroc). Perhaps this should be incorporated in some way.
  4. rigbycwts

    [Essentials Tutorial] Pokemon-Amie in Essentials, plus the Affection, Fullness, and Enjoyment stats

    It is intentional since when someone wanted to implement something like an evolution script that uses these attributes (e.g. the Eevee to Sylveon method), and/or a move that the power or effect is based on the Affection stat, for example, it looks convenient in my point of view to edit vanilla...
  5. rigbycwts

    [Essentials Tutorial] Pokemon-Amie in Essentials, plus the Affection, Fullness, and Enjoyment stats

    For #1, I added a function called resetAffection which resets the Affection to 0. For #2, the hardcoded 255 values are replaced with MAXAMIESTATVALUE. Changes are already in the first post.
  6. rigbycwts

    Script that reads Pokemon data from a GB/GBC savefile to be used in a fangame

    Added on how to fix the generated attribute error in the first post, since my intention with it is to make the Gameboy icon appear on the summary. Regarding nicknames, it is intended for later. EDIT: retTimeFormatOne is used in shiney570's BW2 mod. Looks like I forgot to filter that part out.
  7. rigbycwts

    [PBS] Gen 7 PBS, Scripts, Graphics and more

    Out of pure curiosity, what's the Rubbed Ability?
  8. rigbycwts

    [Essentials Tutorial] Pokemon-Amie in Essentials, plus the Affection, Fullness, and Enjoyment stats

    This tutorial implements the Affection, Fullness, and Enjoyment stats. Also includes a toned-down version of Pokemon-Amie. You know this drill: to avoid breaking codes, set the thread to Printable. 1. Modify PokeBattle_Pokemon: 2. Modify PokeBattle_Battler: 3. Modify PokeBattle_Battle...
  9. rigbycwts

    Script that reads Pokemon data from a GB/GBC savefile to be used in a fangame

    Updated the first post for a major overhaul and enabled selection of one of the multiple save files in the Gen 1 saves folder.
  10. rigbycwts

    Script that reads Pokemon data from a GB/GBC savefile to be used in a fangame

    I was thinking of a list of boxes though, but this will also do. Also, for those who had an error regarding the Gen 1 Trainer name, I added a fix on the Utilities that resolves the issue. Check the first post.
  11. rigbycwts

    Script that reads Pokemon data from a GB/GBC savefile to be used in a fangame

    Updated the first post to allow the transferred Pokemon to keep the moves it had before transfer, and allows transfer of an entire box. Also included a sample scene in the first post. EDIT: Fixed a crash when trying to transfer Pokemon with less than 4 moves. Also, can confirm that this works...
  12. rigbycwts

    Script that reads Pokemon data from a GB/GBC savefile to be used in a fangame

    Those are only utilities, you need to create your own "scene" for that. Here's a sample scene:
  13. rigbycwts

    Script that reads Pokemon data from a GB/GBC savefile to be used in a fangame

    I was tremendously inspired by the latest Pokemon Bank update to write this script. Currently this reads a Gen 1 savefile that is placed inside a directory. Note: to avoid breaking codes, set the thread to Printable Version. Modify PokeBattle_Pokemon to enable the number that identifies the...
  14. rigbycwts

    [PBS] Gen 7 PBS, Scripts, Graphics and more

    I already managed to make Vulpix's evolution method work on both forms. It's on the Evolution methods thread I made.
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