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Since Gold and Silver already have Virtual Console releases, Gen 2 support for this script is currently being worked on.
Also, I need to test this if it still works on Essentials v17.
I agree. It's because I wanted to add something like this, regardless of the battle system being used (whether EBS or the default Essentials battle UI):
There are some Pokemon who have a different move learned upon evolving if its form is an alternate form (e.g. Lycanroc). Perhaps this should be incorporated in some way.
It is intentional since when someone wanted to implement something like an evolution script that uses these attributes (e.g. the Eevee to Sylveon method), and/or a move that the power or effect is based on the Affection stat, for example, it looks convenient in my point of view to edit vanilla...
For #1, I added a function called resetAffection which resets the Affection to 0.
For #2, the hardcoded 255 values are replaced with MAXAMIESTATVALUE.
Changes are already in the first post.
Added on how to fix the generated attribute error in the first post, since my intention with it is to make the Gameboy icon appear on the summary.
Regarding nicknames, it is intended for later.
EDIT: retTimeFormatOne is used in shiney570's BW2 mod. Looks like I forgot to filter that part out.
This tutorial implements the Affection, Fullness, and Enjoyment stats. Also includes a toned-down version of Pokemon-Amie.
You know this drill: to avoid breaking codes, set the thread to Printable.
1. Modify PokeBattle_Pokemon:
2. Modify PokeBattle_Battler:
3. Modify PokeBattle_Battle...
I was thinking of a list of boxes though, but this will also do.
Also, for those who had an error regarding the Gen 1 Trainer name, I added a fix on the Utilities that resolves the issue. Check the first post.
Updated the first post to allow the transferred Pokemon to keep the moves it had before transfer, and allows transfer of an entire box.
Also included a sample scene in the first post.
EDIT: Fixed a crash when trying to transfer Pokemon with less than 4 moves. Also, can confirm that this works...
I was tremendously inspired by the latest Pokemon Bank update to write this script. Currently this reads a Gen 1 savefile that is placed inside a directory.
Note: to avoid breaking codes, set the thread to Printable Version.
Modify PokeBattle_Pokemon to enable the number that identifies the...