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I'm using Pia Carrot's diagonal movement script (https://www.pokecommunity.com/showthread.php?t=304198) and the graphics for diagonal walking doesn't appear. I've just copied and pasted the player sprite and added "_quarter" to it like it's supposed to be. Didn't want to revive a dead thread so...
Anyway to remove Pok?mon disappearing once throwing a ball?
Normally when you throw a Pok?ball in Pok?mon, the Pok?mon "disappears" into the ball. Is there any way to keep the sprite there? I'm using EBS so it may be a bit different.
I'm working on a PMD fangame and I was wondering if it was possible to make events on a certain map only move when the player moves. I would really appreciate any help!
It's right in the Options script.
# These are the different options in the game. To add an option, define a
# setter and a getter for that option. To delete an option, comment it out
# or delete it. The game's options may be placed in any order.
If you want to make a tunnel like effect, you can do one of the following:
1) If you want the character able to go above the tunnel as well as below, you can make a copy of those tiles and add the bridge terrain tag to them. (More info here: http://pokemonessentials.wikia.com/wiki/Bridges)
2)...
Like I said, I just put the code in a new script section above Main. The code is:
module PokemonRename
def pbPokemonRenameCommand
commands.add("main","rename",_INTL("Rename"))
return commands
end
def pbPokemonRenameAction(command,pkmn,pkmnid,heldpoke=nil)
case command...
Hello! I've been trying to add a feature which I've been wanting for a while, which is renaming your Pokemon within the party screen. Using Ego13's PokeID script as a base, I've made this abomination:
module PokemonRename
def pbPokemonRenameCommand...
What I mean is that the variation shown in the picture is different from the current styles (Current styles are BW-Styled arrows and a text bubble) and I don't know how to code the old style (The picture) in. I know how to use the script, but thanks.