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Recent content by rizakh

  1. R

    How to share work between devs?

    hmm github or gitlab is the most popular and easy method lol... you can try discord? XD
  2. R

    [Eventing Question] Help with a NPC/Event that can use some features from debug

    Dunno if this is script or event question, but, here we go. I want to create some NPCs with the functions present in debug. they are: 1. Set the IV's. 2. Set the EV's. 3. Set Nature. 4. Set Happiness. 5. Set Gender. For [1] it would not be necessary for the player to enter any value, as I...
  3. R

    Pokemon Birthsigns

    ok i made this work, but, when i start a new game the script stop working . I tried reinstall the script but, still... https://gyazo.com/a471f80faf8a8d3b1f8f9ab9de199552 Another problem is when some(Journal i think) add-on is installed, the Font size is set to 10 or less, i think lol...
  4. R

    Pokemon Birthsigns

    this is a modified design of stock essentials, but i replace it with the original ones and still . http://prntscr.com/fbedru Edit: i installed birthsigns in a new clean 16.2 (with only EBS from Luka) and still the same problem :/
  5. R

    Pokemon Birthsigns

    Hi. I'm on 16.2 and currently having some trouble with that. I try to install the stock version once i use stock essentials summary and something gos wrong: https://gyazo.com/887a7719f9b0a49173998bbcd61c1282 i cant access the screen of birthsign... what im doing wrong?
  6. R

    [Scripting Question] Catching Opponent's Pokemon?

    Probably because after you update to 16.2 it overwrite your scripts data, so, every modification that you do before was lost. Probably you'll need to do the same process again ;)
  7. R

    Pokemon dropping items after battle

    how to use that in 16.2? i tried adapt but without success
  8. R

    Deleting an event with a certain name that the player is facing?

    im not sure if i understand what you want, but: you can use a combination of conditional branchs and switchs where IF player SEE the "bug" event, switch X is on and IF switch X is on, event "bug" disappear. To do what i said, just use the logic, basic commands and some pages in the main...
  9. R

    [Scripting Question] Calling the same Trainer with new Pokemons

    Using the EX from Zeak, EBS included but i think no edits in the core still wont working =(
  10. R

    [Scripting Question] Calling the same Trainer with new Pokemons

    I followed the steps on wiki and still dont find my error by myself =( when i try test the trainers in debug the same thing happens... debug can recognize theres different trainer, but still loading the same pokemons...
  11. R

    [Scripting Question] Calling the same Trainer with new Pokemons

    Well guys, i tried follow the wiki tutorial and it wont work for me. Now i have lots of Rocket Grunts, but, they always use the same pokemon!!! Already setup it in trainers.txt and using this for call battle: pbTrainerBattle(PBTrainers::TEAMROCKETF,"Grunt",_I("Eu não acredito! Eu...
  12. R

    [Scripting Question] Pokemon Ignoring Orders (Solved)

    Thank you a lot. All the options suggested work. Solved.
  13. R

    [Scripting Question] Pokemon Ignoring Orders (Solved)

    Thx! Based in the script badgelevel=10 badgelevel=20 if @battle.pbPlayer.numbadges>=1 badgelevel=30 if @battle.pbPlayer.numbadges>=2 badgelevel=40 if @battle.pbPlayer.numbadges>=3 badgelevel=50 if @battle.pbPlayer.numbadges>=4 badgelevel=60 if @battle.pbPlayer.numbadges>=5 badgelevel=70...
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