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Recent content by RobotGymnast

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    4th Gen Voltorb Flip Solver

    The Solver is being remade, and the current source code can be found at https://github.com/RobotGymnast/Voltorb-Flip-Solver
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    4th Gen Voltorb Flip Solver

    Glad to hear it! I'm currently doing a massive code refactoring. Ideally, nobody should notice a difference. Sad.
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    4th Gen Voltorb Flip Solver

    Ultimately, it's educated guesswork (well.. in most cases). This just helps with that xD; but I totally agree, it's definitely doable without any tools. Anyway, I'm revising the code a lot (you guys won't notice a difference) so that it's easier to integrate into a nicer interface. If anybody...
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    4th Gen Voltorb Flip Solver

    I'm still trying to work out a better way to do those first values, but I can't think of one. Even with graphics, you'd still have to type in all the numbers. Suggestions are welcome, though. I'm working on it. I've barely ever done visual programming except through DirectX and in Java, so I'm...
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    4th Gen Voltorb Flip Solver

    Alright, thanks for the info. Accidents do happen, it just picks the safest spots possible; it can't predict for sure.
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    4th Gen Voltorb Flip Solver

    Yeah, but don't tell anybody. That's the sort of thing I like to keep under wraps I got my Dratini with it xD. I'm up to about 9200 coins and going for Thunderbolt on my Rhyhorn. As I said in my update note, 2.4 and 2.5.0 might have had some issues with recommendation stats, so hopefully...
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    4th Gen Voltorb Flip Solver

    There are quite a few in existence already. Personally, I do like mine the best, though. There's the online PHP one, but it seems to use more heuristic methods, and I've found when they disagree, mine works better. When mine stops working, I use that one, though. It's pretty good. That being...
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    4th Gen Voltorb Flip Solver

    You're very welcome! I've had that happen, although not quit with that low a chance. Sucks, don't it? Anyway, version 2.4 is up! Mainly a speedfix for moves (it takes a lot less time to calculate after a move now). It's a little hard to test, though, so make sure it still works before...
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    4th Gen Voltorb Flip Solver

    Glad to help; I was too lazy to learn the "strategy" on GameFaqs, and the computer does it better than I do, anyway =P I would make it auto-update, but then I'd have to find a central server to host update data. For now, I'll continue posting back here when new versions are available.
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    4th Gen Voltorb Flip Solver

    Alright, thanks for the feedback
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    4th Gen Voltorb Flip Solver

    well there's a new version up now. 2.2 had a minor issue with using more memory than it really needed, so it slowed down considerably and may have caused crashing. I've pretty thoroughly tested the 64-bit version of 2.3, but I'll try out the 32-bit version and report back. Results: Alright I...
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    4th Gen Voltorb Flip Solver

    Which version did you get? 2.2 seems to be working rather well. If you have the latest, then could you give me some more information? Where does it crash? Are you 32-bit or 64-bit? What operating system are you using? Are you getting error messages?
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    4th Gen Voltorb Flip Solver

    Redownload. It finds every possible solution of the board and picks the least dangerous tiles (if there's multiple equally safe ones, it picks the ones with highest probably payoff). It then shows you those tiles. You move, tell it your move (and result), and it recalculates to get the new...
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    4th Gen Voltorb Flip Solver

    I swear I posted a response.. stupid internet. Anyway, yeah, I was having massive memory consumption in the thing. For me, it just kept giving me the wait message until my computer became unresponsive for minutes at a time. I think I fixed it.. at least, I fixed that particular issue...
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    4th Gen Voltorb Flip Solver

    There appears to be a rather severe memory leak right now. I'm fixing it, but I have no clue as to how long it will take. Sorry for the delay. You go to the link provided (either ZIP or UHA), and download the file as a free user.
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