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Recent content by roby_kof

  1. roby_kof

    Report bugs and errors in unmodified Essentials version 21

    i've noticed that the partner trainer works no more in version 1.6... the partner will follow you correctly, but will not partecipate in battles and randomly disappears!!
  2. roby_kof

    Roby's Battle Animations pack

    Hello there! soon i will add an update with 50 animations and an optional file with my animations data file, in order to let you install the pack without issues or without installing every single animation every time. please let me know if everything is OK and stay tuned! UPDATE 3.0 ONLINE
  3. roby_kof

    Roby's Battle Animations pack

    Added an update, check first post!
  4. roby_kof

    Roby's Battle Animations pack

    Thank you everyone! Yes, i foud that the animation sheet for watergun has the wrong name... In the next version everything will be fixed, for now simply edit my watergun and make it use "mixed" file! In the next update i will create some new versions of my animations and many new ones ;) If you...
  5. roby_kof

    Roby's Battle Animations pack

    Hello! This is the first time i post something here, i want to share with you my own battle animation pack i've created! It includes fresh new animations (i made them on my own style, some of them are not similar to the original pokemon versions) and edited original ones, like Watergun. the...
  6. roby_kof

    Modular Title Screen

    tihs is AWESOME!
  7. roby_kof

    Make wild Pok?mon stronger on maps with higher ID numbers

    Make wild Pokémon stronger on maps with higher ID numbers Hello! i've edited an original essentials script with a simple equation that calculates the level of all the WILD pokemon found! just remove this part in PField_EncounterModifiers: Events.onWildPokemonCreate+=proc {|sender,e|...
  8. roby_kof

    Trainer/Pokemon Mugshots 64x64

    Awesome!!!
  9. roby_kof

    Pokemon Level Balance Script

    thanks for the script! i've created this version: module LevelBalance Switch = 81 # The switch used to activate/deactivate the level balancing end class PokeBattle_Pokemon alias balanced_level_init initialize def initialize(species,level,player=nil,withMoves=true) if...
  10. roby_kof

    Full screen for Essentials

    Thanks! this script is awesome,but... battle transitions are disappeared, how can i re introduce them?
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