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Recent content by rofltje

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    [Showcase] PaperFire88 TCG Sprites

    These sprites all look amazing! I know how difficult it is to transform images into sprites, ensuring the pixels still convey the core elements of said picture. On top of that you used as little colours as possible. I love how you made multiple sprites versions depending on the number of colours...
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    [Showcase] Animated mew sprite based on the expedition TCG card

    Thank you for the kind replies! I have since actually finished the pixelart by putting significant work into a background: Props to the people who can guess which specific area I refer to with this background 😉 Putting it all together, the final piece looks like this: As for how I made all...
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    [Showcase] Animated mew sprite based on the expedition TCG card

    Had some fun updating the animation: Have not incorporated it in a background yet, will see when I have time Edit: here is a final update on the animation of mew, adding in some idle cycles. Will work on the background once I find the inspiration. Noticed the forums are rather dead anyways so...
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    [Showcase] Animated mew sprite based on the expedition TCG card

    Reserved post for later updates.
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    [Showcase] Animated mew sprite based on the expedition TCG card

    Edit: hereby I show the final version of the mew animation! Hey everyone! Back in the day, I used to make a few sprite arts: I find these to be some of the most endearing ways of portraying pokemon, with the Ruby/Sapphire and Diamond/Pearl era holding a special place in my heart. Recently, I...
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    Pokémon Spinoff: Pokemon TCG: Neo (Final release)

    Although I haven't gotten around to playing the game yet, I just wanted to say that I love the artwork you made for these cards! They are so recognisable and give me nostalgia for the old cards 😊 It must have been an incredible amount of work turning these cards into sprites and it absolutely...
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    FireRed hack: Pokémon Fire Gold 1.4

    Wanted to say I just started this game today and so far it is amazing! Have only just beaten the Slowpoke Well Rockets but everything looks very polished! Looking forward to playing it more 😊
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    FireRed hack: Pokémon GS Chronicles - [Build 2.7.1 05/25/2023 - Version 2.7.2 Coming late April 2024]

    Hmm I wonder if the issues you are experiencing are specific to the emulator you are using: I checked the stairs you were experiencing the bug at (using the visualboy advance-M 2.1.4 emulator) and was perfectly able to use them. Granted, these specific stairs have a minor visual glitch of making...
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    Survey: For and Against Increasing Shiny Rates

    Personally, I think the question is not just changing the odds of getting a shiny, but also the mechanism behind it. Part of the mechanism needs to be chance based, as that gives that adrenaline rush feeling when you actually do get a shiny (for comparison, I'd say the guaranteed shiny gyarados...
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    Route generator (Work In Progress)

    Basically each txt contains numbers for each tile of the map which correspond to one of the sprites out of the tileset. The R-script is basically running through every line in the txt and assigning the corresponding sprites to make an image.Each txt makes an image of one layer, which are then...
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    Route generator (Work In Progress)

    Just a quick update: I have been making some slight changes to the model, including randomized start and end positions, as well as some changes to the topography generation. Finally, I have been testing the idea of adding caves to the map, which seems to work quite decently (had to adjust the...
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    Route generator (Work In Progress)

    Ah thank you! I thought I had a solution for this but apparantly it did not work yet. I have updated the .nlogo file so it is not nessesary to create these folders yourself. In the future I am thinking about transforming this into an rmxp map. One thing I want to actually deal with...
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    Route generator (Work In Progress)

    I just added a download link as an attachment to this post. Note that the Netlogo file, while generating the entire map, only outputs 4 txt files, that then have to be run through an R script to get the actual map with sprites. It is rather addicting to let it just render maps on end, So...
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    Route generator (Work In Progress)

    Yeah the steps required to get a map generator to work with RMXP seem quite extensive and time consuming. I am not that well known with RMXP, but from what I can see making maps in it also involves placing elements down in several masks, which is the same I do but on a tile by tile basis...
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    Route generator (Work In Progress)

    Thank you all for the nice replies! Getting a compliment from the person who was my inspiration for making this in the first place makes it all the better! I learned that HGSS tiles are indeed quite a bit more difficult to use than the RSE – FRLG tileset, given how many masking tiles there...
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