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Recent content by romancandle

  1. R

    Patch: MrDollSteak's Decap. and Attack Rombase

    Looks like that DID fix it. I'm not sure why, but it's working now. Slash does pathetic damage and Flamethrower does much more. I switched it around so Charmander had a 160 Att and 10 Sp. Att. Then Slash did decent damage and Flamethrower barely did squat with a Critical Hit. Thanks for the...
  2. R

    Patch: MrDollSteak's Decap. and Attack Rombase

    I'll try that when I get home and I can find a new hex editor (I moved computers). However, I can confirm that Defense Curl was working. I noticed because it was cutting the damage of Ember from a previous attempt.
  3. R

    Patch: MrDollSteak's Decap. and Attack Rombase

    Nope. I redownloaded the patch and a different rom, yet the same issue occurred. Gave Charmander a massive Sp. Att and a tiny Attack (12), yet Flamethrower and Slash did the same amount of damage to a level 50, 160/160 Squirtle.
  4. R

    Patch: MrDollSteak's Decap. and Attack Rombase

    Okay, so I've done a little bit more testing. I used the patch (MrDollSteak's Decap and Attack Rombase 1.4a.ips) on a standard FireRed game. I set both the starter and the rival to level 50. I set Charmander's Attack to 10, Special Attack to 160. I set Squirtle's defense to 160 and Sp. Def to...
  5. R

    Patch: MrDollSteak's Decap. and Attack Rombase

    I've tinkered with the Special Stats of a Charmander (up to 190, which jumped his Sp. Att from 20 to 49), yet the damage to a Geodude with Ember did not increase AND got weaker when it used Defense Curl. Special Attacks just don't seem to be treated like Special Attacks, even with the correct...
  6. R

    Development: Creating New Battle Animations

    Oh wow, I didn't know that. I never used Treecko and Bulbapedia had a still image. Good call. I'll combine it with, say, the Silver Wind background or something.
  7. R

    Development: Creating New Battle Animations

    Has anyone come up with a X-Scissors animation? I keep playing with Fury Cutter, but everytime I think I get something working, tinkering a bit with it just makes it crash and not work. I can't even seem to successfully nail down the animation of the move itself, let alone make it play back to...
  8. R

    Development: Creating New Battle Animations

    I don't usually double post, but I figured a different problem would require it: Is it possible to edit the color of the particles in the animation? Here's the scenario: I'm trying to use Psybeam as a base for Dark Pulse. (I tried Water Pulse, but the water droplets were driving me nuts)...
  9. R

    Development: Creating New Battle Animations

    Okay, here is the Ice Punch animation: Every 02 xx xx 3E 08 is highlighted. The part italicized is the part I believe you're talking about. I've removed that, it just goes back to start. I think I'm getting hung up on where to start the removal. Edit: I removed ALL of the underlined. It now...
  10. R

    Development: Creating New Battle Animations

    Apparently not. I went with this for Ice Fang: That's only the ice particles. However, when used in battle, it does nothing (well, it bites, but no particles). Not sure where I went wrong. Edit: There was a part in the beginning, 5 spaces long that I removed. 0A 03 0C 0C 08. I didn't see them...
  11. R

    Development: Creating New Battle Animations

    First and foremost, major thanks for helping me. Here's what I got: Italics is where I added the fire punch particles, all I did was delete a 08. I had forgotten to at the beginning and the move was just bite. When I removed it, now it stops after the bite? OH, I SEE IT! I MISSED A 08 after a...
  12. R

    Development: Creating New Battle Animations

    Okay, hopefully someone can help me with this: I'm trying to recreate the Elemental Fangs by using the particle from the punches with the bite animation. But I'm just not getting off the ground it as it all seems greek to me. I think I've found the offsets for the animations, but I can't even...
  13. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Is there any way to search for this stuff more quickly? Also, the table AFTER the nature names just point back to it. Figures. Edit: Eh, it's not worth the amount of effort. Changing the neutral natures into +HP just isn't worth it.
  14. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Thanks! I'll check it out.
  15. R

    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Ohhh, I see. I wasn't aware of them. So this table seems to be completely unrelated, then. Any idea what I should look for, them? Like, the hex numbers of the stats?
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