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Recent content by Rot8er_ConeX

  1. Rot8er_ConeX

    Your suggestions for Essentials

    In older versions of Essentials, PgUp and PgDown allowed you to scroll through menus on a page-by-page basis, but when I went from 18.2 to 21.1, this feature seems to have been lost? Can it come back?
  2. Rot8er_ConeX

    Plug-and-play Delta Pokemon/Alolan Forms script

    I'm literally seeing nothing here from my code.
  3. Rot8er_ConeX

    starter choices

    In a fangame, starters don't have to evolve twice, or by level-up. But I would make it so that if one evolves only once, make them all evolve only once. If one evolves by stone, they should all evolve by stone. Just so they are all on even footing. For example, Riolu evolves by level-up...
  4. Rot8er_ConeX

    Plug-and-play Delta Pokemon/Alolan Forms script

    as for the first question, Deltas are supposed to be below the EBS scripts. Why is it crashing when you enter battle? As for the special symbol, you'd need to edit the EBS GUI scripts. That would require editing the Pokedex, something I don't want to do since custom Pokedex GUIs are common.
  5. Rot8er_ConeX

    [Scripting Question] Ability Message

    Simple answer? You'd have to go in and find every single time the game checks for an ability that makes those messages pop up.
  6. Rot8er_ConeX

    Plug-and-play Delta Pokemon/Alolan Forms script

    Nope, you're not an ass. Also, you are correct, it isn't loading level-up movesets correctly. Let me fix that. Replace your Alolan/Delta script with this. The first post in the topic has also been updated with this change...
  7. Rot8er_ConeX

    Shadow Shield and Full Metal Body (Solgaleo and Lunala) V2

    You haven't implemented Full Metal Body correctly. FMB is immune to Mold Breaker, and the lines directly below the ones you edit check for Mold Breaker
  8. Rot8er_ConeX

    Plug-and-play Delta Pokemon/Alolan Forms script

    Some Alolan Forms are like that, specifically the Rattata line
  9. Rot8er_ConeX

    Plug-and-play Delta Pokemon/Alolan Forms script

    Nope. The way it's coded, it should change Delta Alolan Vulpix's and Sandshrew's evolution methods as long as an item with the internal name ICESTONE exists.
  10. Rot8er_ConeX

    Plug-and-play Delta Pokemon/Alolan Forms script

    Are you absolutely certain you added it to the list of items that the game should count as evolutionary stones? Does it have the internal name ICESTONE?
  11. Rot8er_ConeX

    [Scripting Question] Show more Pokémon on Box Screen?

    BOX_SIZE_HEIGHT=5 BOX_SIZE_WIDTH=8 class PokemonBox attr_reader :pokemon attr_accessor :name attr_accessor :background def initialize(name,maxPokemon=BOX_SIZE_HEIGHT*BOX_SIZE_WIDTH) @pokemon=[] @name=name @background=nil for i in 0...maxPokemon @pokemon[i]=nil...
  12. Rot8er_ConeX

    [Scripting Question] Show more Pokémon on Box Screen?

    I have successfully gotten the code working in a fork of my own game, allowing me to adjust the width and height of the boxes in the storage system. But a few things are stopping me from sharing. 1.) Even if I were to give you a fix, it would only apply itself if you were to create a new save...
  13. Rot8er_ConeX

    [Scripting Question] Held item that triggers weather

    PokeBattle_Battler (with the R), lines 1008-1019 are used to trigger Snow Warning. Adding in the red stuff will add the Snow Globe. if (self.hasWorkingAbility(:SNOWWARNING) || self.hasWorkingItem(:SNOWGLOBE)) && (@battle.weather!=PBWeather::HAIL || @battle.weatherduration!=-1)...
  14. Rot8er_ConeX

    [Scripting Question] Custom Ability

    No, he wants to make an ability that always leaves the user with at least 1 HP, regardless of how much damage the move should have done. No restriction that the Pokemon needed to be at full health to trigger it, which means it triggers forever and the Pokemon cannot be killed. Think of it less...
  15. Rot8er_ConeX

    [Scripting Question] Custom Ability

    The reason you're having trouble finding Levitate is that it's actually lumped in with a lot of other things - having Flying type, being under the effects of Magnet Rise, holding an Air Balloon - under a single function called def pbIsAirborne?, which is found on line 629 of PokeBattle_Battler...
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