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Well, here's a simpler (but potentially problematic) way to import it. First copy the "Audios" and "Graphics" folders into the game root directory, then put each .anm file into a folder with the same name as the file(You can use .bat batch processing to quickly accomplish this step), then put...
I noticed in Ver1 of pokemonform.txt,some pre-evo pokemons have eggmoves but some not.
There is no Egg Breeding in PLA. So I want to know how you decide these moves?
Not really.I checked them out.Some moves' base Powers and Accuracies are lower correspond to old games by 5-10,but some moves are the same or higher.I think this is because PLA had its own balance system.So I'm a little tangled here.
I noticed the scripts use "pbMapInterpreter.get_character(0).id" to find the raid pokemon of a raid event.
So when 2 maps have a same id event,they will share the same raidboss.
Is this expected effect?Or I got something wrong?
I am trying to modify the UI of the Pokedex. I found that only seven items can be displayed on the same screen at the same time, which causes a lot of blank space on the screen.So I wonder how to increase the number of items displayed on one screen in Pokedex?