Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
Well, here's a simpler (but potentially problematic) way to import it. First copy the "Audios" and "Graphics" folders into the game root directory, then put each .anm file into a folder with the same name as the file(You can use .bat batch processing to quickly accomplish this step), then put...
I noticed in Ver1 of pokemonform.txt,some pre-evo pokemons have eggmoves but some not.
There is no Egg Breeding in PLA. So I want to know how you decide these moves?
Not really.I checked them out.Some moves' base Powers and Accuracies are lower correspond to old games by 5-10,but some moves are the same or higher.I think this is because PLA had its own balance system.So I'm a little tangled here.
I noticed the scripts use "pbMapInterpreter.get_character(0).id" to find the raid pokemon of a raid event.
So when 2 maps have a same id event,they will share the same raidboss.
Is this expected effect?Or I got something wrong?
I am trying to modify the UI of the Pokedex. I found that only seven items can be displayed on the same screen at the same time, which causes a lot of blank space on the screen.So I wonder how to increase the number of items displayed on one screen in Pokedex?