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Ok, if this is the script for "Level up AND holding item":
And this is the code for just "Level up":
Maybe I'd want something like:
Obviously this means adding and implementing the required items, but this should work, right?
EDIT: It didn't work as intended, the pokemon evolved on level...
Alright, so, I'm aware that this was already asked before here. However, the scripting method used seems to be for an older version of Essentials.
Effectively, I'd like to set it so that:
- When an alternate form of Charmeleon reaches X level while holding Y item, they evolve into variant A of...
Thanks for the assistance, I thought I'd followed all the instructions properly but apparently hadn't made changes to the compiler script for some reason
Hey hi,
I'm aware that a part of this error should be fixed by recompiling the scripts, but having tried a number of times...
Short version: ZUD_PowerMoves.dat isn't being created.