Recent content by SandalDaniel

  1. S

    Script: Visible Overworld Wild Encounter

    I got another bug that once again, I am not fully sure is a bug or my own error. But just to be safe I felt the need to report it here. There seems to be an issue with line 362 of your script, which states return if $Trainer.ablePokemonCount==0 #check if trainer has pokemon. Essentially this...
  2. S

    Script: Visible Overworld Wild Encounter

    When entering an area with set wild encounters, after plugging in this script, I get this error I apologize if this error is a result of me being dumb but I haven't been able to figure out a way around this and decided to post it here.
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