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[Essentials v20.1]
Hi, I know that :ILLUSION ability only works with trainers. I want it to work with a hardcoded wild too.
Does anyone know how I could hardcode a wild Zoroark event to start with the illusion of a specific pokemon? An event like this:
pkmn = Pokemon.new(:ZOROARK, 50)...
Thanks you so much! Lucidious89
It worked! I don't need it to go back to normal HP as they won't be catchable.
I have simply overwritten:
class Pokemon
def calc_stats(hp_boss = 0)
# [ ... ]
@hp = @totalhp *= hp_boss if (hp_boss != 0)
end
end
And then, set the event...
Hi! I need some help about programming a BossBattle function.
I know GolisopodUser made a script about it, but it's for version 18 and also has too many things that don't interest me (like boosts, totems...). I need something much simpler.
So what I really need is a wild battle, with a few...
[Wiki Essentials v20] How to set a wild battle, in specific, setBattleRule("cannotRun"). There's the information (recommended read the whole page):
https://essentialsdocs.fandom.com/wiki/Event_encounters#:~:text=setBattleRule(%22cannotRun%22)
[I dont know which version] How to set a pokemon...
Is this post still active? xd
How could I prevent the pokeball from being used if it couldn't be thrown? I mean, it has worked that I cannot capture it, however the pokeball is still spent in inventory.
How could I make the pokaball not use up if it is not catchable?
Thanks. :D
Hi! I am quite new to this, I am Spanish and I apologize in advance for my low level in English.
My programming knowledge is very poor and much less in the RGSS language, so I need help to carry out this idea. :D <3
My idea is to create some kind of Pokemon Team inventory (similar to Pokemon...