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Recent content by ScyrousFX

  1. ScyrousFX

    Tool: ModExe - Emerald

    There's nothing you can do about this, but there's an issue with the physical/special split. Aside from the minor issues (flickering icons when scrolling, icons instantly disappearing during fades), I found a pretty major one in the move deleter menu when CANCEL is selected. As you can see, the...
  2. ScyrousFX

    Simple Modifications Directory

    [Pokeemerald] Earn battle points from trainer battles (with a variable) The following changes allow you to earn battle frontier points from trainer battles by setting a variable. Variable 0x8003 is used to activate this routine and also overrides the current trainer battle transition (a random...
  3. ScyrousFX

    Simple Modifications Directory

    [Pokeemerald] Use Fly/Flash from party menu if Pokémon is compatible The following changes allow Fly and/or Flash to be used in the field if the Pokémon is able to learn the relevant HMs, without them needing to be taught. Of course, the necessary gym badges are still required. All of the...
  4. ScyrousFX

    Simple Modifications Directory

    While this is great and does exactly what it says on the tin, I'd like to report a small issue (and I know you're just sharing this on someone else's behalf, but they're not too active on github anymore, so perhaps you or someone else knows how to fix it). After renaming your Pokemon (or...
  5. ScyrousFX

    Code: ASM Resource Thread

    I couldn't find an Emerald equivalent of FBI's PID Generator (used for forced wild shiny encounters), so I decided to port it myself. This post also includes a port for the Random number generating routine that's necessary for the shiny encounter one. For the sake of clarity, the majority of the...
  6. ScyrousFX

    Tool: ModExe - Emerald

    I ported the ModExe (FR) Sturdy update. Feel free adding it to Emerald if you want to. At 0x0479E2, replace 65 28 with CE 29. At 0x0479D2, replace 1D 4A 1D 48 01 88 48 00 40 18 80 00 with 01 48 00 47 00 00 XX+1 XX XX 08 1A 4A. In free space (ending with 0, 4, 8 or C), insert 18 78 58 21 48 43...
  7. ScyrousFX

    Quick Research & Development Thread

    Double underwater movement speed [EM] In the vanilla game, moving around underwater is painfully slow (it's the same speed as walking). Doubling the movement speed matches that of running and surfing, which players have grown accustomed to. At 0x08AF4E, replace 05 4C 21 78 08 20 08 40 00 28 06...
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