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I don't know. Sounds like the switch isn't getting turned on or the move route is on both pages. If the first page has no conditions and the move route in event commands, and the second has only 002:Got Pokemon is ON under conditions and no event commands, as soon as you get a pokemon it...
In RPG Maker, place an event on the tile location of the roadblock. Under list of event commands:
Text: Wait, I need a pokemon!
Set Move Route: Player
: $>Turn 180
: $>1 Step Forward
Wait for Move's Completion
You might want to add the ignore if...
Haha, no problem. And no the script was just an event i made to test the encounter. Modifying the encounters will work fine. That script was just a way of setting a single encounter with the pokemon you made so you don't have to test through a ton of battles to encounter the pokemon you are...
I believe that you create the pokemon you want to add in the pokemon.txt file (in pokestarter\PBS). Then add the 128x128 sprite into the pokestarter\Graphics\Battlers folder. The name of the sprite should be the number of the pokemon in the pokemon.txt file that you added (XXX). You also have...
Castform and Transform in battle sprite changes?
Has anyone been able to figure out how to change the forms of Castform in battle? Or when using transform to display the copied sprite in Ditto's place? I tried searching for this, but no luck. I tried editing pbLoadPokemonBitmapSpecies in...