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Hello.
Im bad at english but I try my best.
When I walk into grass and encounter a pokemon I want the pokemon to be
displayed before the battle starts. So uhh how should I explain that...
I walk into grass, encounter a pokemon.
A background picture appears and in the middle the pokemon sprite...
Well ebs comes with that.
In the EliteBattle_Battle script on line 100:
@cuedbgm=nil
For example your music you want to be played when the last pokemon appears
is named "LastPkmn":
@cuedbgm="LastPkmn"
Not that it matters anymore...
Someday Gen 6 sprites IN Good quality?
So yeah I REALLY want to add the gen 6 to my game but as we all now
they look really awful and just dont fit in essentials (graphic, angle etc.)
So does somebody know if theres anything happening?
I mean the static sprites are all there but animated ones...
Hey. Awesome script :o
But I want the info to show up when the respective icon is selected without
having too press the "C" button because I use double screen. (Pokegear app)
This is the section I've found:
if Input.trigger?(Input::C) && !USENEWBIRTHSIGNS
But I have no Idea how to change that...
Ok I gave an NPC this:
ItemHandlers::UseFromBag.add(:MOONBALL,proc{|item|
Kernel.pbMessage(_INTL("{1} used the {2}.",$Trainer.name,PBItems.getName(item)))
ItemCrafterScene.new
next 1
})
But nothing happens?
The title stands for itself.
Is it somehow possible to change the textbox size?
But not constantly... I want it to change each time
you interact with an event.
Changing vsSpecialLight in EBS
Hey.
I want to give each trainer a vsSpecialLight graphic.
For example I want it to work like the vsBars
where you have to wright the trainerid at the end...
Cant figure it out...