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For the loop thing, I use openMPT, i just look at the "Start" and "End" of the sample, then copy the Start of the loop to the part labelled 5 (which is loop), Frequency can also be done with openMPT, as it lets you tune sample to notes (C-5, G-3 for example), Just save the wav after doing it...
I should mention that for getting the frequency of stuff and sample rate I use openMPT (music composing tool) to tune the samples. And edit midis. It's a lot of work, but it works for tuning samples and replacing instruments, it's totally optional but it's the procedure I do.
Also expand your...
"a minute-long song" You mean you're trying to insert a wav of a full song? That's a bad idea. It's only meant to be used for small instrument files (mostly lasting 2-4 seconds)
I did import the instruments, it's kind of a hard process though, but to sum it up
Make a wav sample with low size (no more than 30kb or something, 10 is fine)
then you need to convert the kb size to bytes, which if it was 10kb it'd be 10000 bytes (kb to b is kb*1000) (add more just to be sure...
or I think removing every ball could work too, but that works I guess, I just didn't want to go through the effort of editing catch rates of everything to 0 :/
This is my first post here (hope it's' the right section), I've been lurking for a while, is it possible to make it so you can't catch any pokemon? No matter what ball, even master balls?