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I'm running into the weirdest issue.
I have added like 5 maps or whatever and some of them will have the proper map popup and met locations.
But some of them are how you say, tricky?
They won't show map locations and now using VSC's search function, I can't even find where the name of the map is...
I don't entirely follow, I didn't think trick room would be affected by VAR_TERRAIN, as it is a field status like terrain, but isn't a terrain. Also would you just add a VarSet(VAR_TERRAIN, STATUS_FIELD_TERRAIN right before the switch statement for each terrain?
Now this is really weird, it won't give a name when I enter a map. Again, I checked against a map that I added that did work, and yet it shows a blank title card and blank met location. The really weird part, I can't even find where the text for met location is determined, since the metlocation...
Hello all again (I don't like having to ask for help this much, but here we are),
I have been adding some new maps to pokeemerald, but they seem to work on and off. Well, I have this one map that I just cannot figure out why it won't work! I have checked it against maps that I made that do work...
Hello, how do I make the terrain surge abilities (and the trick room ability that you can see my thread about earlier) permanent like gen 5 drizzle? I looked at where the config leads, but there doesn't seem to be a terrain equivalent of the commands used for permanent weather.
Thanks again, all of my sprites now work! I'm really surprised it worked currectly since some of the gen 5 ones had upwards of 25 colors
But it is weird that it labeled the hgss sprites as x24m since they all did indeed have less than 16 colors (I found the count colors button)
Wait, I just realized the numbering on the images is weird
I imagine azelf being labeled as ...x24 has something to do with bit depth, but I don't know how that's determined, and it is possible that all of these have more than 16 and I just lucked into uxie and shaymin being the only two with...
I don't know, most of my sprites were ripped straight from hgss, and I thought those were also only supposed to have 16 colors, and that also doesn't explain why uxie and shaymin worked and these won't,
regardless, is there a way to like fix the colors without manually going through all of them...
See this is where my confusion is, because its supposed to generate a palette from the png without having to import one separately. Otherwise, yes I did use paint3d, but only to put in a background on some things (not articuno or arceus, they had backgrounds already) or to format the sprites how...
Thank you for the link to the compare feature, I have made all the changes in my files (unfortunately it doesn't seem I can put in my own version since it's not considered a branch, I didn't know that was a thing to do when I started back in August), anyways now it doesn't want to generate a...
Thanks for the attempt, but I've already followed the tutorial for the first link and the second link when I try to pull it the overworld expansion, it just ends up not working and threatening to delete all of my changes in about a dozen files. I can't use the tutorial to expand the number of...
Hello, I am running into an issue when adding more event_objects to pokeemerald-expansion. I ran out of the extra space for unused defines, and the tutorial online to increase the space does not line up with the expansion versions of the files. If there is another tutorial or branch to follow as...