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Recent content by Shiny_Jirachi

  1. S

    Pokemon Pacific Blue

    The idea I had isn't being used; a custom file type is being used as you have already said. I wasn't aware of this at the time of me making the system & posting about it. Even though it's a screenshot and used as a (now irrelevant) Proof of Concept post for someone else? Whatever, I'll remove...
  2. S

    Pokemon Pacific Blue

    Basically, it should be able to load and be playable. Doesn't have to be feature complete, but needs to be complete enough to actually work.
  3. S

    Pokemon Pacific Blue

    We just want a workable release by then, being totally complete is not a goal for Spring.
  4. S

    Pokemon Pacific Blue

    Each region is its own game, but at the same time, it's possible to have some interaction between them such as transferring Pokemon between them (since some regions don't have all the Pokemon, it's the only way to literally get them all). For example, a thought is that at the end of the game (or...
  5. S

    Pokemon Pacific Blue

    It's basically an interface that a class can implement. You can compile them inside DLL's and place them in the specified folder and the game will load them all up and have full access. I'd rather not show any code but I can show a preview of the interface that combines both a Pokemon loader and...
  6. S

    Pokemon Pacific Blue

    Glad you think it's a nice idea. I've got a proof of concept done for the system and it loads pretty fast.
  7. S

    Pokemon Pacific Blue

    No, but there will be a system in place that you can actually create your own Pokemon that the game engine can understand. (I'm obviously Shiny Jirachi, one of the programmers). I've been developing a type of plugin system that allows programmers to easily create new Pokemon and insert them into...
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